My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Executioner Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits
Giant Snowball
Bats Royal Recruits Lumberjack
Zap
Bats
Barbarian Barrel
Electro Spirit Royal Recruits Executioner Lumberjack
The Log
Electro Spirit Royal Recruits Lumberjack
Earthquake
Arrows
Electro Spirit Bats Royal Recruits
Royal Delivery
Electro Spirit Bats Royal Recruits Executioner Lumberjack
Fireball
Executioner Lumberjack
Poison
Bats Royal Recruits Executioner
Lightning
Executioner Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Royal Recruits Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Arrows Fireball Lumberjack Golden Knight Executioner Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Bats Arrows Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Lumberjack
Bats
Royal Recruits Lumberjack
Arrows
Fireball Lumberjack
Royal Recruits
Bats Lumberjack
Fireball
Arrows Electro Spirit Golden Knight
Executioner
Lumberjack
Electro Spirit Bats Arrows Royal Recruits
Golden Knight
Fireball

Defense Synergies 0 11

Electro Spirit
Lumberjack Golden Knight
Bats
Royal Recruits Lumberjack Golden Knight
Arrows
Fireball Lumberjack Golden Knight
Royal Recruits
Bats
Fireball
Arrows Lumberjack Golden Knight
Executioner
Lumberjack
Lumberjack
Electro Spirit Bats Arrows Fireball Executioner
Golden Knight
Electro Spirit Bats Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Executioner Golden Knight
Lumberjack Bats Royal Recruits Executioner
Lumberjack Bats Royal Recruits Executioner
Royal Recruits Lumberjack Bats
Arrows Royal Recruits Fireball Lumberjack
Arrows Fireball Electro Spirit Bats Executioner Lumberjack
Bats Electro Spirit Arrows Fireball Executioner
Electro Spirit Arrows Royal Recruits Fireball Golden Knight
Royal Recruits Lumberjack
Royal Recruits Lumberjack
Bats Executioner Electro Spirit Arrows Royal Recruits Fireball Lumberjack
Arrows Executioner Bats Fireball
Royal Recruits Lumberjack Bats Fireball
Fireball Executioner Electro Spirit Bats Arrows Royal Recruits Lumberjack Golden Knight
Royal Recruits Lumberjack
Royal Recruits Fireball Lumberjack
Bats Arrows Royal Recruits Fireball Executioner Lumberjack
Arrows Fireball Electro Spirit Bats Royal Recruits Executioner Lumberjack Golden Knight
Arrows Executioner Electro Spirit Bats Royal Recruits Fireball Lumberjack
Royal Recruits Lumberjack
Royal Recruits Electro Spirit Bats Arrows Fireball Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Fireball
Fireball Arrows Executioner Lumberjack
Royal Recruits Lumberjack Bats Golden Knight
Royal Recruits Lumberjack Bats Fireball
Royal Recruits Executioner Lumberjack
Arrows Fireball Executioner Electro Spirit Bats
Royal Recruits Bats Fireball Lumberjack
Royal Recruits Lumberjack
Royal Recruits Electro Spirit Bats Fireball
Royal Recruits
Bats Royal Recruits Lumberjack Golden Knight
Royal Recruits Arrows Fireball
Royal Recruits Fireball Executioner Lumberjack Golden Knight
Royal Recruits Fireball Executioner
Royal Recruits Electro Spirit Bats Fireball Executioner Lumberjack Golden Knight
Bats Arrows Executioner Electro Spirit Royal Recruits Fireball Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Recruits Golden Knight
Arrows Fireball Executioner Golden Knight
Arrows Fireball
Arrows Royal Recruits Fireball
Fireball Executioner Arrows
Arrows Fireball Executioner Electro Spirit Bats
Arrows Executioner
Arrows Fireball Executioner
Arrows Fireball Golden Knight
Bats Fireball Lumberjack
Arrows Royal Recruits Fireball Golden Knight
Fireball Arrows Executioner
Fireball Executioner Golden Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Executioner Golden Knight
Arrows Royal Recruits Fireball Executioner
Arrows Fireball
Bats
Arrows Fireball Executioner
Arrows Fireball Golden Knight
Fireball
Arrows Fireball
Arrows Royal Recruits Fireball
Arrows Electro Spirit Fireball Executioner
Arrows Fireball Executioner Golden Knight
Fireball Arrows Golden Knight
Fireball Arrows Golden Knight
Bats Arrows Fireball Executioner
Electro Spirit Bats Fireball
Fireball
Arrows Fireball
Electro Spirit Arrows Fireball
Arrows Fireball
Electro Spirit Bats Royal Recruits Fireball
Fireball Arrows Executioner
Arrows Fireball
Fireball Executioner Lumberjack
Arrows Fireball Executioner
Arrows Fireball
Royal Recruits Executioner
Electro Spirit Bats Royal Recruits Fireball Golden Knight
Bats Fireball Executioner
Royal Recruits Fireball Executioner Golden Knight

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