My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Royal Recruits Mini P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Bandit
Giant Snowball
Fire Spirit Bats Royal Recruits Lumberjack
Zap
Fire Spirit Bats Bandit
Barbarian Barrel
Electro Spirit Fire Spirit Royal Recruits Bandit Lumberjack
The Log
Electro Spirit Fire Spirit Royal Recruits Mini P.E.K.K.A Bandit Lumberjack
Earthquake
Arrows
Electro Spirit Fire Spirit Bats Royal Recruits
Royal Delivery
Electro Spirit Fire Spirit Bats Royal Recruits Mini P.E.K.K.A Bandit Lumberjack
Fireball
Bandit Lumberjack
Poison
Bats Royal Recruits
Lightning
Mini P.E.K.K.A Bandit Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Bats Royal Recruits Mini P.E.K.K.A Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Bats Bandit Mini P.E.K.K.A Lumberjack Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Fire Spirit Bats Bandit

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bandit Lumberjack
Fire Spirit
Royal Recruits Mini P.E.K.K.A Bandit Lumberjack
Bats
Royal Recruits Mini P.E.K.K.A Bandit Lumberjack
Royal Recruits
Fire Spirit Bats Bandit Lumberjack
Mini P.E.K.K.A
Fire Spirit Bats Lumberjack
Rocket
Bandit
Electro Spirit Fire Spirit Bats Royal Recruits Lumberjack
Lumberjack
Electro Spirit Fire Spirit Bats Royal Recruits Mini P.E.K.K.A Bandit

Defense Synergies 0 8

Electro Spirit
Lumberjack
Fire Spirit
Royal Recruits Mini P.E.K.K.A
Bats
Royal Recruits Mini P.E.K.K.A Bandit Lumberjack
Royal Recruits
Fire Spirit Bats
Mini P.E.K.K.A
Fire Spirit Bats
Rocket
Bandit
Bats Lumberjack
Lumberjack
Electro Spirit Bats Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits
Mini P.E.K.K.A Lumberjack Bats Royal Recruits Bandit
Mini P.E.K.K.A Rocket Lumberjack Fire Spirit Bats Royal Recruits Bandit
Royal Recruits Mini P.E.K.K.A Lumberjack Bats Bandit
Royal Recruits Mini P.E.K.K.A Rocket Lumberjack
Electro Spirit Fire Spirit Bats Bandit Lumberjack
Bats Rocket Electro Spirit Fire Spirit
Rocket Electro Spirit Royal Recruits Bandit
Mini P.E.K.K.A Royal Recruits Lumberjack
Fire Spirit Royal Recruits Mini P.E.K.K.A Bandit Lumberjack
Bats Electro Spirit Royal Recruits Bandit Lumberjack
Bats
Royal Recruits Mini P.E.K.K.A Lumberjack Fire Spirit Bats Rocket Bandit
Fire Spirit Rocket Electro Spirit Bats Royal Recruits Mini P.E.K.K.A Lumberjack
Royal Recruits Mini P.E.K.K.A Bandit Lumberjack
Rocket Royal Recruits Mini P.E.K.K.A Bandit Lumberjack
Bats Royal Recruits Mini P.E.K.K.A Lumberjack
Fire Spirit Electro Spirit Bats Royal Recruits Bandit Lumberjack
Electro Spirit Fire Spirit Bats Royal Recruits Bandit Lumberjack
Mini P.E.K.K.A Royal Recruits Lumberjack
Royal Recruits Electro Spirit Fire Spirit Bats Mini P.E.K.K.A Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Lumberjack Bandit
Bandit Mini P.E.K.K.A Rocket Lumberjack
Royal Recruits Bandit Lumberjack Bats Mini P.E.K.K.A Rocket
Royal Recruits Mini P.E.K.K.A Rocket Lumberjack Bats Bandit
Royal Recruits Mini P.E.K.K.A Bandit Lumberjack
Fire Spirit Rocket Electro Spirit Bats
Royal Recruits Mini P.E.K.K.A Rocket Bats Bandit Lumberjack
Mini P.E.K.K.A Royal Recruits Lumberjack
Royal Recruits Rocket Electro Spirit Bats Mini P.E.K.K.A Bandit
Royal Recruits
Bats Royal Recruits Mini P.E.K.K.A Lumberjack
Royal Recruits Rocket
Royal Recruits Mini P.E.K.K.A Rocket Bandit Lumberjack
Royal Recruits
Royal Recruits Electro Spirit Bats Mini P.E.K.K.A Rocket Lumberjack
Bats Electro Spirit Royal Recruits Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Rocket Bandit
Bandit
Rocket Bandit
Royal Recruits Rocket
Rocket Fire Spirit
Electro Spirit Fire Spirit Bats Rocket
Fire Spirit
Fire Spirit
Bandit
Rocket Fire Spirit Bats Mini P.E.K.K.A Lumberjack
Rocket Royal Recruits Bandit
Fire Spirit Rocket
Rocket Fire Spirit Bandit
Rocket Bandit
Rocket Bandit
Royal Recruits Rocket Bandit
Rocket
Bats Mini P.E.K.K.A Rocket
Rocket Fire Spirit Mini P.E.K.K.A Bandit
Rocket Fire Spirit
Rocket
Rocket
Rocket
Rocket Royal Recruits
Electro Spirit Fire Spirit
Bandit
Bandit
Rocket Bandit
Fire Spirit Bats
Rocket Electro Spirit Bats
Mini P.E.K.K.A
Rocket Bandit
Rocket Electro Spirit
Rocket
Electro Spirit Fire Spirit Bats Royal Recruits Rocket Bandit
Rocket Fire Spirit
Mini P.E.K.K.A Rocket Lumberjack
Rocket
Royal Recruits
Electro Spirit Bats Royal Recruits Rocket
Bats Rocket
Royal Recruits Rocket Bandit

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