My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Goblin Cage Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Hogs Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Royal Hogs
Giant Snowball
Bats Royal Recruits Royal Hogs
Zap
Bats Royal Hogs
Barbarian Barrel
Royal Recruits Goblin Cage Royal Hogs Electro Wizard
The Log
Royal Recruits Goblin Cage Royal Hogs
Earthquake
Goblin Cage Royal Hogs
Arrows
Bats Royal Recruits Royal Hogs
Royal Delivery
Bats Royal Recruits Goblin Cage Royal Hogs Electro Wizard
Fireball
Goblin Cage Royal Hogs Electro Wizard
Poison
Bats Royal Recruits Goblin Cage Royal Hogs Electro Wizard
Lightning
Goblin Cage Electro Wizard Archer Queen
Rocket
Royal Hogs Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Fireball Goblin Cage Electro Wizard Royal Hogs Archer Queen Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Fireball Goblin Cage

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Goblin Cage Royal Hogs
Arrows
Fireball Royal Hogs
Royal Recruits
Bats Royal Hogs Electro Wizard
Fireball
Arrows Royal Hogs Electro Wizard Archer Queen
Goblin Cage
Bats Royal Hogs
Royal Hogs
Arrows Bats Royal Recruits Fireball Goblin Cage Electro Wizard Archer Queen
Electro Wizard
Royal Recruits Fireball Royal Hogs
Archer Queen
Fireball Royal Hogs

Defense Synergies 0 8

Bats
Royal Recruits Goblin Cage Electro Wizard
Arrows
Fireball
Royal Recruits
Bats
Fireball
Arrows Goblin Cage Electro Wizard
Goblin Cage
Bats Fireball Electro Wizard Archer Queen
Royal Hogs
Electro Wizard
Bats Fireball Goblin Cage
Archer Queen
Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Goblin Cage Electro Wizard
Bats Royal Recruits Goblin Cage Electro Wizard
Goblin Cage Bats Royal Recruits Electro Wizard
Royal Recruits Goblin Cage Bats Electro Wizard
Arrows Royal Recruits Fireball Goblin Cage
Arrows Fireball Bats Electro Wizard
Bats Electro Wizard Arrows Fireball Goblin Cage
Arrows Royal Recruits Fireball Goblin Cage Electro Wizard
Royal Recruits Goblin Cage Archer Queen
Royal Recruits Electro Wizard
Bats Electro Wizard Arrows Royal Recruits Fireball
Arrows Bats Fireball Electro Wizard
Royal Recruits Goblin Cage Bats Fireball Electro Wizard
Fireball Bats Arrows Royal Recruits Goblin Cage Electro Wizard
Royal Recruits Goblin Cage Electro Wizard
Royal Recruits Fireball Goblin Cage Electro Wizard
Bats Arrows Royal Recruits Fireball Goblin Cage Electro Wizard
Arrows Fireball Goblin Cage Bats Royal Recruits Electro Wizard
Arrows Goblin Cage Bats Royal Recruits Fireball Electro Wizard
Royal Recruits Goblin Cage Electro Wizard
Royal Recruits Bats Arrows Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball Goblin Cage Electro Wizard
Fireball Electro Wizard Arrows
Royal Recruits Bats Goblin Cage Electro Wizard
Royal Recruits Bats Fireball Goblin Cage Electro Wizard
Royal Recruits Goblin Cage
Arrows Fireball Bats Electro Wizard
Royal Recruits Bats Fireball Goblin Cage Electro Wizard
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Electro Wizard Bats Fireball
Royal Recruits Goblin Cage
Bats Royal Recruits Goblin Cage
Royal Recruits Arrows Fireball Goblin Cage Electro Wizard Archer Queen
Royal Recruits Fireball Goblin Cage
Royal Recruits Fireball Goblin Cage
Royal Recruits Electro Wizard Bats Fireball Goblin Cage Archer Queen
Bats Arrows Royal Recruits Fireball Goblin Cage Electro Wizard Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Recruits
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Royal Recruits Fireball
Fireball Arrows
Arrows Fireball Bats
Arrows
Arrows Fireball
Arrows Fireball
Bats Fireball Electro Wizard
Arrows Royal Recruits Fireball Electro Wizard
Fireball Arrows Archer Queen
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Royal Recruits Fireball
Arrows Fireball
Bats
Arrows Fireball Electro Wizard
Arrows Fireball
Fireball
Arrows Fireball
Arrows Royal Recruits Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball Arrows
Bats Arrows Fireball Electro Wizard
Electro Wizard Bats Fireball
Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Bats Royal Recruits Fireball
Fireball Arrows Electro Wizard Archer Queen
Arrows Fireball
Fireball Electro Wizard
Arrows Fireball
Arrows Fireball Archer Queen
Royal Recruits Archer Queen
Bats Royal Recruits Fireball Electro Wizard Archer Queen
Bats Fireball Electro Wizard Archer Queen
Royal Recruits Fireball Electro Wizard Archer Queen

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