My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Balloon Prince Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Balloon Prince
Giant Snowball
Bats Royal Recruits Balloon
Zap
Bats Balloon Prince
Barbarian Barrel
Royal Recruits Executioner Electro Wizard
The Log
Royal Recruits Mini P.E.K.K.A Prince
Earthquake
Arrows
Bats Royal Recruits
Royal Delivery
Bats Royal Recruits Mini P.E.K.K.A Balloon Prince Executioner Electro Wizard
Fireball
Balloon Executioner Electro Wizard
Poison
Bats Royal Recruits Balloon Executioner Electro Wizard
Lightning
Mini P.E.K.K.A Balloon Prince Executioner Electro Wizard
Rocket
Balloon Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Mini P.E.K.K.A Rocket Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Mini P.E.K.K.A Electro Wizard Balloon Prince Executioner Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bats Mini P.E.K.K.A Electro Wizard Balloon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Royal Recruits Mini P.E.K.K.A Prince
Royal Recruits
Bats Electro Wizard
Mini P.E.K.K.A
Bats Electro Wizard
Rocket
Balloon
Bats Executioner Electro Wizard
Prince
Bats Electro Wizard
Executioner
Balloon
Electro Wizard
Royal Recruits Mini P.E.K.K.A Balloon Prince

Defense Synergies 1 7

Bats
Royal Recruits Mini P.E.K.K.A Prince Electro Wizard
Royal Recruits
Bats
Mini P.E.K.K.A
Electro Wizard Bats Executioner
Rocket
Balloon
Prince
Bats Executioner Electro Wizard
Executioner
Mini P.E.K.K.A Prince
Electro Wizard
Mini P.E.K.K.A Bats Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits Executioner Electro Wizard
Mini P.E.K.K.A Bats Royal Recruits Prince Executioner Electro Wizard
Mini P.E.K.K.A Rocket Prince Bats Royal Recruits Executioner Electro Wizard
Royal Recruits Mini P.E.K.K.A Prince Bats Electro Wizard
Royal Recruits Mini P.E.K.K.A Rocket Prince
Bats Executioner Electro Wizard
Bats Rocket Electro Wizard Executioner
Rocket Royal Recruits Electro Wizard
Mini P.E.K.K.A Royal Recruits Prince
Royal Recruits Mini P.E.K.K.A Prince Electro Wizard
Bats Executioner Electro Wizard Royal Recruits
Executioner Bats Electro Wizard
Royal Recruits Mini P.E.K.K.A Prince Bats Rocket Electro Wizard
Rocket Executioner Bats Royal Recruits Mini P.E.K.K.A Prince Electro Wizard
Royal Recruits Mini P.E.K.K.A Prince Electro Wizard
Rocket Royal Recruits Mini P.E.K.K.A Prince Electro Wizard
Bats Royal Recruits Mini P.E.K.K.A Prince Executioner Electro Wizard
Bats Royal Recruits Prince Executioner Electro Wizard
Executioner Bats Royal Recruits Electro Wizard
Mini P.E.K.K.A Royal Recruits Prince Electro Wizard
Royal Recruits Bats Mini P.E.K.K.A Prince Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Prince Electro Wizard
Electro Wizard Mini P.E.K.K.A Rocket Prince Executioner
Royal Recruits Bats Mini P.E.K.K.A Rocket Prince Electro Wizard
Royal Recruits Mini P.E.K.K.A Rocket Prince Bats Electro Wizard
Royal Recruits Mini P.E.K.K.A Prince Executioner
Rocket Executioner Bats Electro Wizard
Royal Recruits Mini P.E.K.K.A Rocket Prince Bats Electro Wizard
Mini P.E.K.K.A Royal Recruits Prince
Royal Recruits Rocket Electro Wizard Bats Mini P.E.K.K.A Prince
Royal Recruits
Bats Royal Recruits Mini P.E.K.K.A Prince
Royal Recruits Rocket Prince Electro Wizard
Royal Recruits Mini P.E.K.K.A Rocket Prince Executioner
Royal Recruits Executioner
Royal Recruits Electro Wizard Bats Mini P.E.K.K.A Rocket Prince Executioner
Bats Executioner Royal Recruits Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Rocket
Executioner Electro Wizard
Rocket
Royal Recruits Rocket Prince
Rocket Executioner
Executioner Bats Rocket
Executioner
Executioner
Rocket Bats Mini P.E.K.K.A Prince Electro Wizard
Rocket Royal Recruits Prince Electro Wizard
Rocket Executioner
Rocket Executioner
Rocket
Prince
Rocket Executioner
Royal Recruits Rocket Executioner
Rocket
Bats Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Prince Executioner Electro Wizard
Rocket
Rocket Prince
Rocket
Rocket Prince
Rocket Royal Recruits
Executioner
Executioner Electro Wizard
Prince
Rocket
Bats Executioner Electro Wizard
Rocket Electro Wizard Bats
Mini P.E.K.K.A
Rocket
Rocket Electro Wizard
Prince
Rocket
Electro Wizard Bats Royal Recruits Rocket Prince
Rocket Executioner Electro Wizard
Mini P.E.K.K.A Rocket Prince Executioner Electro Wizard
Executioner
Rocket
Royal Recruits Prince Executioner
Bats Royal Recruits Rocket Electro Wizard
Bats Rocket Executioner Electro Wizard
Royal Recruits Rocket Prince Executioner Electro Wizard

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