My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Guards
Giant Snowball
Minions Musketeer Royal Hogs Guards
Zap
Minions Royal Hogs Guards
Barbarian Barrel
Ice Spirit Musketeer Bomb Tower Royal Hogs Guards
The Log
Ice Spirit Musketeer Royal Hogs Guards
Earthquake
Bomb Tower Royal Hogs Guards
Arrows
Ice Spirit Minions Royal Hogs Guards
Royal Delivery
Ice Spirit Minions Musketeer Royal Hogs Guards
Fireball
Minions Musketeer Bomb Tower Royal Hogs
Poison
Minions Musketeer Bomb Tower Royal Hogs Guards
Lightning
Musketeer Bomb Tower
Rocket
Musketeer Bomb Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomb Tower Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Minions Guards Musketeer Bomb Tower Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Minions Guards

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Royal Hogs Musketeer Guards Mega Knight
Minions
Ice Spirit Rage Mega Knight Royal Hogs
Musketeer
Ice Spirit Royal Hogs Mega Knight
Bomb Tower
Royal Hogs
Ice Spirit Minions Musketeer Guards Mega Knight
Rage
Minions
Guards
Ice Spirit Royal Hogs
Mega Knight
Minions Ice Spirit Musketeer Royal Hogs

Defense Synergies 2 8

Ice Spirit
Musketeer Minions Bomb Tower Guards Mega Knight
Minions
Ice Spirit Musketeer Mega Knight
Musketeer
Ice Spirit Guards Minions Bomb Tower Mega Knight
Bomb Tower
Ice Spirit Musketeer
Royal Hogs
Rage
Guards
Musketeer Ice Spirit
Mega Knight
Ice Spirit Minions Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer
Bomb Tower Ice Spirit Minions Musketeer Mega Knight
Bomb Tower Mega Knight Minions Musketeer
Bomb Tower Minions Musketeer Guards Mega Knight
Bomb Tower Mega Knight
Minions Musketeer Bomb Tower Guards Mega Knight
Minions Musketeer Ice Spirit Bomb Tower
Musketeer Bomb Tower Mega Knight
Minions Musketeer Bomb Tower
Guards Ice Spirit Musketeer Mega Knight
Minions Guards Musketeer Bomb Tower Mega Knight
Minions Musketeer
Bomb Tower Mega Knight Ice Spirit Minions Musketeer Guards
Bomb Tower Mega Knight Ice Spirit Minions Guards
Bomb Tower Mega Knight
Bomb Tower Ice Spirit Mega Knight
Bomb Tower Mega Knight Minions Musketeer
Ice Spirit Bomb Tower Mega Knight Minions Musketeer Guards
Bomb Tower Ice Spirit Minions Musketeer Guards Mega Knight
Musketeer Bomb Tower
Mega Knight Minions Musketeer Bomb Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Musketeer Bomb Tower Mega Knight
Guards Mega Knight Ice Spirit Minions Musketeer Bomb Tower
Guards Mega Knight Musketeer
Musketeer Guards Mega Knight
Ice Spirit Minions Musketeer Bomb Tower
Guards Minions Musketeer Bomb Tower
Mega Knight Bomb Tower
Mega Knight Ice Spirit Minions Bomb Tower
Musketeer Guards
Mega Knight Minions Musketeer Bomb Tower Guards
Mega Knight Guards
Mega Knight Bomb Tower Guards
Musketeer Bomb Tower Mega Knight
Guards Ice Spirit Minions Musketeer Bomb Tower
Minions Mega Knight Musketeer Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards
Musketeer
Musketeer Guards
Mega Knight
Ice Spirit Minions Musketeer
Musketeer
Ice Spirit
Minions Musketeer Guards
Musketeer
Musketeer
Musketeer
Minions Musketeer
Musketeer
Musketeer
Musketeer Mega Knight
Minions
Musketeer Mega Knight
Mega Knight
Minions Musketeer Mega Knight
Musketeer
Musketeer
Ice Spirit Mega Knight
Musketeer
Musketeer Mega Knight
Musketeer
Musketeer
Ice Spirit Minions Musketeer Guards
Musketeer Mega Knight
Ice Spirit
Mega Knight
Ice Spirit Minions Musketeer Guards
Musketeer
Musketeer Mega Knight
Musketeer
Musketeer Mega Knight
Ice Spirit Minions Musketeer Guards
Musketeer
Musketeer Mega Knight

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