My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Goblin Barrel Dark Prince
Giant Snowball
Bats Royal Hogs Goblin Barrel
Zap
Bats Royal Hogs Goblin Barrel Dark Prince
Barbarian Barrel
Knight Tesla Royal Hogs Goblin Barrel Dark Prince Electro Wizard
The Log
Royal Hogs Goblin Barrel Dark Prince
Earthquake
Tesla Royal Hogs Goblin Barrel
Arrows
Bats Royal Hogs Goblin Barrel
Royal Delivery
Bats Knight Royal Hogs Goblin Barrel Dark Prince Electro Wizard
Fireball
Tesla Royal Hogs Goblin Barrel Electro Wizard
Poison
Bats Royal Hogs Electro Wizard
Lightning
Knight Tesla Dark Prince Electro Wizard
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Barrel Tesla Fireball Dark Prince Electro Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Goblin Barrel Tesla

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Hogs Goblin Barrel Dark Prince
Knight
Bats Goblin Barrel Fireball Royal Hogs Electro Wizard
Tesla
Fireball
Knight Royal Hogs Dark Prince Electro Wizard
Royal Hogs
Bats Knight Fireball Goblin Barrel Dark Prince Electro Wizard
Goblin Barrel
Knight Dark Prince Bats Royal Hogs
Dark Prince
Goblin Barrel Bats Fireball Royal Hogs Electro Wizard
Electro Wizard
Knight Fireball Royal Hogs Dark Prince

Defense Synergies 3 10

Bats
Knight Tesla Dark Prince Electro Wizard
Knight
Bats Tesla Electro Wizard Fireball
Tesla
Knight Bats Fireball Dark Prince Electro Wizard
Fireball
Knight Tesla Dark Prince Electro Wizard
Royal Hogs
Goblin Barrel
Dark Prince
Bats Tesla Fireball Electro Wizard
Electro Wizard
Knight Bats Tesla Fireball Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Electro Wizard
Bats Knight Tesla Dark Prince Electro Wizard
Tesla Bats Knight Dark Prince Electro Wizard
Tesla Bats Knight Dark Prince Electro Wizard
Fireball Dark Prince
Fireball Bats Tesla Dark Prince Electro Wizard
Bats Tesla Electro Wizard Fireball
Tesla Fireball Electro Wizard
Tesla
Knight Tesla Dark Prince Electro Wizard
Bats Electro Wizard Knight Tesla Fireball Dark Prince
Tesla Bats Fireball Electro Wizard
Tesla Bats Knight Fireball Dark Prince Electro Wizard
Fireball Bats Tesla Dark Prince Electro Wizard
Knight Tesla Electro Wizard
Tesla Fireball Electro Wizard
Tesla Bats Knight Fireball Dark Prince Electro Wizard
Tesla Fireball Bats Knight Dark Prince Electro Wizard
Bats Knight Tesla Fireball Dark Prince Electro Wizard
Tesla Electro Wizard
Dark Prince Bats Knight Tesla Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fireball Dark Prince Electro Wizard
Fireball Electro Wizard Knight Tesla
Bats Knight Dark Prince Electro Wizard
Dark Prince Bats Knight Tesla Fireball Electro Wizard
Knight Tesla Dark Prince
Fireball Bats Tesla Electro Wizard
Dark Prince Bats Knight Tesla Fireball Electro Wizard
Knight Tesla Dark Prince
Electro Wizard Bats Knight Fireball Dark Prince
Tesla
Bats Knight Tesla Dark Prince
Fireball Dark Prince Electro Wizard
Dark Prince Knight Tesla Fireball
Tesla Fireball
Tesla Electro Wizard Bats Knight Fireball Dark Prince
Bats Tesla Fireball Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Electro Wizard
Fireball
Knight Fireball Dark Prince
Fireball Dark Prince
Fireball Bats
Fireball
Fireball
Bats Fireball Electro Wizard
Knight Fireball Dark Prince Electro Wizard
Fireball
Knight Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Bats
Fireball Dark Prince Electro Wizard
Fireball
Fireball
Fireball
Fireball
Fireball Dark Prince
Fireball Electro Wizard
Fireball
Fireball
Bats Fireball Electro Wizard
Electro Wizard Bats Fireball
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Bats Fireball Dark Prince
Fireball Electro Wizard
Fireball
Fireball Knight Dark Prince Electro Wizard
Fireball
Fireball
Dark Prince
Bats Fireball Electro Wizard
Bats Fireball Electro Wizard
Fireball Dark Prince Electro Wizard

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