My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Rascals Flying Machine Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Rascals Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel
Giant Snowball
Goblin Gang Skeleton Barrel Flying Machine
Zap
Goblin Gang Skeleton Barrel Flying Machine
Barbarian Barrel
Goblin Gang Skeleton Barrel Rascals Wizard
The Log
Goblin Gang Skeleton Barrel Rascals
Earthquake
Goblin Gang
Arrows
Goblin Gang Skeleton Barrel Rascals Flying Machine
Royal Delivery
Goblin Gang Skeleton Barrel Rascals Flying Machine Wizard
Fireball
Goblin Gang Skeleton Barrel Rascals Flying Machine Wizard
Poison
Goblin Gang Skeleton Barrel Rascals Flying Machine Wizard
Lightning
Wizard
Rocket
Rascals Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rocket Freeze Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Barrel Flying Machine Freeze Rascals Wizard Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Skeleton Barrel Flying Machine Freeze

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Skeleton Barrel Golem
Skeleton Barrel
Goblin Gang Rascals Flying Machine Freeze Golem
Rascals
Skeleton Barrel Flying Machine
Flying Machine
Skeleton Barrel Rascals Golem
Wizard
Golem
Rocket
Golem
Freeze
Skeleton Barrel
Golem
Goblin Gang Skeleton Barrel Flying Machine Wizard Rocket

Defense Synergies 0 3

Goblin Gang
Rascals Flying Machine
Skeleton Barrel
Rascals
Goblin Gang
Flying Machine
Goblin Gang
Wizard
Freeze
Rocket
Freeze
Wizard
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Barrel Flying Machine Wizard
Goblin Gang Rascals Flying Machine
Goblin Gang Rocket Rascals Freeze
Goblin Gang Rascals
Rocket
Goblin Gang Freeze Rascals Flying Machine
Rocket Goblin Gang Rascals Flying Machine Wizard Freeze
Rocket Skeleton Barrel Rascals Flying Machine
Goblin Gang Rascals
Goblin Gang Rascals
Goblin Gang Rascals Flying Machine Wizard Freeze
Goblin Gang Rascals Flying Machine Wizard
Goblin Gang Rascals Flying Machine Wizard Rocket Freeze
Wizard Rocket Goblin Gang Rascals Freeze
Goblin Gang Rascals
Rocket Goblin Gang Rascals Freeze
Wizard Goblin Gang Rascals
Goblin Gang Rascals Flying Machine Wizard
Wizard Freeze Rascals Flying Machine
Goblin Gang Rascals Wizard Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals
Goblin Gang Skeleton Barrel Flying Machine Wizard Rocket
Goblin Gang Rascals Rocket
Goblin Gang Rocket Rascals
Goblin Gang Rascals
Wizard Rocket Goblin Gang Skeleton Barrel Rascals Flying Machine Freeze
Goblin Gang Rascals Rocket Flying Machine
Rascals
Rocket Freeze Flying Machine
Goblin Gang
Rascals Flying Machine
Rocket
Rascals Rocket Goblin Gang Wizard
Wizard Rascals Flying Machine
Goblin Gang Rascals Flying Machine Rocket Freeze
Rascals Flying Machine Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Rascals Flying Machine Rocket Freeze
Skeleton Barrel Flying Machine
Rocket Skeleton Barrel Flying Machine
Skeleton Barrel Rascals Flying Machine Rocket Freeze
Wizard Rocket
Wizard Skeleton Barrel Flying Machine Rocket Freeze
Flying Machine Wizard
Skeleton Barrel Flying Machine Wizard Freeze
Skeleton Barrel Flying Machine Wizard
Rocket Goblin Gang
Rocket Skeleton Barrel Flying Machine Wizard
Flying Machine Wizard Rocket
Flying Machine Rocket Skeleton Barrel
Skeleton Barrel Flying Machine Rocket Freeze
Skeleton Barrel Flying Machine
Rocket Skeleton Barrel Flying Machine Wizard
Skeleton Barrel Flying Machine Wizard Rocket
Rocket Freeze
Rocket
Rocket Skeleton Barrel Flying Machine Wizard
Rocket Skeleton Barrel Flying Machine Wizard
Rocket
Rocket Wizard
Rocket
Rocket Skeleton Barrel Flying Machine
Freeze Wizard
Skeleton Barrel Flying Machine Wizard
Skeleton Barrel Flying Machine Wizard
Rocket Skeleton Barrel
Flying Machine Wizard
Rocket Skeleton Barrel Flying Machine Wizard Freeze
Wizard Rocket
Rocket Freeze
Rocket Wizard
Skeleton Barrel Goblin Gang Flying Machine Rocket Freeze
Rocket Flying Machine Wizard
Freeze
Goblin Gang Rascals Flying Machine Wizard Rocket
Skeleton Barrel Flying Machine Wizard
Rocket
Flying Machine
Goblin Gang Rascals Flying Machine Rocket Freeze
Flying Machine Rocket
Skeleton Barrel Flying Machine Rocket Freeze

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