My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Goblin Cage Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Sparky
Giant Snowball
Zap
Firecracker Sparky
Barbarian Barrel
Knight Firecracker Elixir Golem Goblin Cage Wizard Sparky
The Log
Firecracker Elixir Golem Goblin Cage Sparky
Earthquake
Firecracker Elixir Golem Goblin Cage
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elixir Golem Goblin Cage Wizard Sparky
Fireball
Firecracker Elixir Golem Goblin Cage Wizard Sparky
Poison
Firecracker Elixir Golem Goblin Cage Wizard Sparky
Lightning
Knight Goblin Cage Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Rocket The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Rocket Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Elixir Golem Goblin Cage Wizard Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Elixir Golem

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Wizard The Log Sparky
Firecracker
Knight Elixir Golem Goblin Cage Sparky
Elixir Golem
Firecracker Wizard The Log Sparky
Goblin Cage
Firecracker The Log
Wizard
Knight Elixir Golem Sparky
Rocket
The Log
Knight Elixir Golem Goblin Cage Sparky
Sparky
Knight Firecracker Elixir Golem Wizard The Log

Defense Synergies 2 11

Knight
Firecracker Goblin Cage Wizard The Log Sparky
Firecracker
Knight The Log Goblin Cage
Elixir Golem
Goblin Cage
Knight Firecracker Wizard The Log Sparky
Wizard
Knight Goblin Cage The Log
Rocket
The Log
The Log
Firecracker Knight Goblin Cage Wizard Rocket Sparky
Sparky
Knight Goblin Cage The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Firecracker Goblin Cage Wizard The Log Sparky
Sparky Knight Firecracker Goblin Cage The Log
Goblin Cage Rocket Sparky Knight
Goblin Cage Sparky Knight Firecracker
Firecracker Goblin Cage Rocket The Log Sparky
The Log Firecracker
Rocket Firecracker Goblin Cage Wizard
Rocket Goblin Cage The Log Sparky
Sparky Goblin Cage
Knight Firecracker Sparky
Knight Firecracker Wizard The Log
Firecracker Wizard
Goblin Cage Sparky Knight Wizard Rocket The Log
Wizard Rocket Sparky Firecracker Goblin Cage The Log
Sparky Knight Goblin Cage
Rocket Goblin Cage The Log Sparky
Wizard Sparky Knight Firecracker Goblin Cage
Goblin Cage Knight Firecracker Wizard The Log
Goblin Cage Wizard The Log Knight Firecracker
Sparky Goblin Cage
Wizard Knight Firecracker The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Cage Sparky
Knight Firecracker Wizard Rocket The Log
Knight Goblin Cage Rocket The Log Sparky
Rocket Knight Goblin Cage The Log Sparky
Knight Goblin Cage Sparky
Firecracker Wizard Rocket
Rocket Sparky Knight Goblin Cage
Knight Goblin Cage Sparky
Goblin Cage Rocket Knight Firecracker The Log Sparky
Goblin Cage Sparky
Knight Goblin Cage Sparky
Rocket Goblin Cage The Log
Rocket Knight Goblin Cage Wizard Sparky
Wizard Firecracker Goblin Cage Sparky
Sparky Knight Firecracker Goblin Cage Rocket The Log
Firecracker Goblin Cage Wizard The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Rocket The Log Sparky
Firecracker The Log
Rocket The Log Sparky
Knight Firecracker Rocket The Log Sparky
Wizard Rocket Firecracker The Log Sparky
Firecracker Wizard Rocket
Firecracker Wizard The Log Sparky
The Log Firecracker Wizard
The Log Firecracker Wizard
Rocket Sparky
Firecracker Rocket Knight Wizard The Log Sparky
Firecracker Wizard Rocket
Rocket Knight Firecracker The Log Sparky
Firecracker Rocket
Firecracker The Log Sparky
Rocket Firecracker Wizard The Log Sparky
Firecracker Wizard Rocket The Log Sparky
Rocket Sparky
Rocket Sparky
Rocket Firecracker Wizard The Log Sparky
Rocket Firecracker Wizard The Log
Rocket The Log Sparky
Rocket Wizard
Rocket The Log Sparky
Rocket The Log
Firecracker The Log Wizard Sparky
Firecracker The Log Wizard Sparky
Wizard The Log Sparky
Rocket Firecracker The Log Sparky
Firecracker Wizard Sparky
Rocket Firecracker Wizard
Sparky
Wizard Rocket The Log Sparky
Rocket Firecracker Sparky
Sparky
Rocket Firecracker Wizard The Log Sparky
Rocket
Rocket Firecracker Wizard
The Log
Knight Firecracker Wizard Rocket Sparky
The Log Firecracker Wizard
Rocket Sparky
Firecracker Sparky
Firecracker Rocket The Log Sparky
Firecracker Rocket
Firecracker Rocket The Log Sparky

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