My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Rascals Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Rascals Dart Goblin Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Fire Spirit Goblin Gang Dart Goblin Battle Ram
Zap
Fire Spirit Goblin Gang Dart Goblin Battle Ram
Barbarian Barrel
Fire Spirit Knight Goblin Gang Rascals Dart Goblin Battle Ram Wizard
The Log
Fire Spirit Goblin Gang Rascals Dart Goblin Battle Ram
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang Rascals Dart Goblin
Royal Delivery
Fire Spirit Knight Goblin Gang Rascals Dart Goblin Battle Ram Wizard
Fireball
Goblin Gang Rascals Dart Goblin Battle Ram Wizard
Poison
Goblin Gang Rascals Dart Goblin Wizard
Lightning
Knight Battle Ram Wizard
Rocket
Rascals Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Battle Ram Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Goblin Gang Dart Goblin Battle Ram Poison Rascals Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Knight Goblin Gang Dart Goblin

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Battle Ram
Knight
Goblin Gang Dart Goblin Battle Ram Fire Spirit Wizard Poison
Goblin Gang
Knight Dart Goblin Battle Ram
Rascals
Dart Goblin Battle Ram
Dart Goblin
Knight Goblin Gang Rascals Battle Ram
Battle Ram
Knight Poison Fire Spirit Goblin Gang Rascals Dart Goblin
Wizard
Knight
Poison
Battle Ram Knight

Defense Synergies 3 5

Fire Spirit
Knight
Knight
Fire Spirit Goblin Gang Dart Goblin Wizard Poison
Goblin Gang
Knight Rascals Dart Goblin
Rascals
Goblin Gang Dart Goblin
Dart Goblin
Knight Goblin Gang Rascals
Battle Ram
Wizard
Knight
Poison
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Wizard
Knight Goblin Gang Rascals Dart Goblin
Goblin Gang Fire Spirit Knight Rascals Dart Goblin
Knight Goblin Gang Rascals Dart Goblin
Poison
Goblin Gang Fire Spirit Rascals Dart Goblin
Dart Goblin Fire Spirit Goblin Gang Rascals Wizard Poison
Rascals Dart Goblin Poison
Goblin Gang Rascals
Knight Goblin Gang Fire Spirit Rascals Dart Goblin
Goblin Gang Dart Goblin Poison Knight Rascals Wizard
Goblin Gang Rascals Dart Goblin Wizard Poison
Fire Spirit Knight Goblin Gang Rascals Wizard
Fire Spirit Wizard Goblin Gang Rascals Dart Goblin Poison
Knight Goblin Gang Rascals
Goblin Gang Rascals
Wizard Knight Goblin Gang Rascals Poison
Fire Spirit Knight Goblin Gang Rascals Dart Goblin Wizard
Wizard Poison Fire Spirit Knight Rascals Dart Goblin
Dart Goblin
Goblin Gang Rascals Wizard Fire Spirit Knight Dart Goblin Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Rascals
Poison Knight Goblin Gang Wizard
Goblin Gang Knight Rascals
Goblin Gang Knight Rascals
Knight Goblin Gang Rascals
Fire Spirit Wizard Poison Goblin Gang Rascals Dart Goblin
Goblin Gang Rascals Knight Dart Goblin
Knight Rascals
Knight Poison
Goblin Gang Dart Goblin
Knight Rascals Dart Goblin
Poison
Rascals Knight Goblin Gang Wizard
Wizard Rascals Dart Goblin
Goblin Gang Rascals Knight Dart Goblin Poison
Poison Rascals Dart Goblin Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Rascals Dart Goblin
Poison Dart Goblin
Dart Goblin Poison
Knight Rascals Dart Goblin Poison
Wizard Poison Fire Spirit
Wizard Poison Fire Spirit Dart Goblin
Fire Spirit Dart Goblin Wizard Poison
Poison Fire Spirit Dart Goblin Wizard
Poison Dart Goblin Wizard
Fire Spirit Goblin Gang Poison
Poison Knight Dart Goblin Wizard
Poison Fire Spirit Dart Goblin Wizard
Poison Fire Spirit Knight Dart Goblin
Dart Goblin Poison
Dart Goblin Poison
Dart Goblin Wizard Poison
Dart Goblin Wizard Poison
Poison
Fire Spirit Dart Goblin Wizard Poison
Fire Spirit Dart Goblin Wizard Poison
Poison
Wizard Poison
Poison
Poison Fire Spirit Wizard
Poison Dart Goblin Wizard
Wizard Poison
Poison Dart Goblin
Poison Fire Spirit Dart Goblin Wizard
Dart Goblin Wizard Poison
Poison Dart Goblin Wizard
Poison
Wizard Poison
Fire Spirit Goblin Gang Dart Goblin
Poison Fire Spirit Dart Goblin Wizard
Poison Knight Goblin Gang Rascals Dart Goblin Wizard
Dart Goblin Wizard Poison
Poison
Dart Goblin
Goblin Gang Rascals Dart Goblin Poison
Dart Goblin Poison
Poison Dart Goblin

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