My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Void Electro Wizard Mother Witch Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Rascals Battle Ram P.E.K.K.A Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Rascals Battle Ram P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Battle Ram Inferno Dragon
Giant Snowball
Fire Spirit Skeleton Barrel Battle Ram Inferno Dragon
Zap
Fire Spirit Skeleton Barrel Battle Ram Inferno Dragon
Barbarian Barrel
Fire Spirit Skeleton Barrel Rascals Battle Ram
The Log
Fire Spirit Skeleton Barrel Rascals Battle Ram
Earthquake
Arrows
Fire Spirit Skeleton Barrel Rascals
Royal Delivery
Fire Spirit Skeleton Barrel Rascals Battle Ram P.E.K.K.A Inferno Dragon
Fireball
Skeleton Barrel Rascals Battle Ram Inferno Dragon
Poison
Skeleton Barrel Rascals
Lightning
Battle Ram Inferno Dragon
Rocket
Rascals Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel Battle Ram P.E.K.K.A Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Barrel Fireball Battle Ram Inferno Dragon Rascals P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Skeleton Barrel Fireball Battle Ram

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Skeleton Barrel Battle Ram Golem Inferno Dragon
Skeleton Barrel
Fireball Fire Spirit Rascals Battle Ram Golem Inferno Dragon
Rascals
Skeleton Barrel Battle Ram
Fireball
Skeleton Barrel Golem Battle Ram
Battle Ram
Fire Spirit Skeleton Barrel Rascals Fireball P.E.K.K.A
P.E.K.K.A
Fire Spirit Battle Ram
Golem
Fireball Fire Spirit Skeleton Barrel
Inferno Dragon
Fire Spirit Skeleton Barrel

Defense Synergies 0 2

Fire Spirit
P.E.K.K.A
Skeleton Barrel
Fireball
Rascals
Fireball
Skeleton Barrel
Battle Ram
P.E.K.K.A
Fire Spirit
Golem
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball
P.E.K.K.A Inferno Dragon Rascals
P.E.K.K.A Fire Spirit Rascals Inferno Dragon
P.E.K.K.A Inferno Dragon Rascals
Fireball P.E.K.K.A
Fireball Fire Spirit Rascals
Inferno Dragon Fire Spirit Rascals Fireball
Skeleton Barrel Rascals Fireball P.E.K.K.A
P.E.K.K.A Inferno Dragon Rascals
Fire Spirit Rascals
Rascals Fireball
Inferno Dragon Rascals Fireball
P.E.K.K.A Fire Spirit Rascals Fireball
Fire Spirit Fireball Rascals P.E.K.K.A
P.E.K.K.A Inferno Dragon Rascals
Rascals Fireball P.E.K.K.A Inferno Dragon
Rascals Fireball P.E.K.K.A
Fire Spirit Fireball Rascals
Fire Spirit Rascals Fireball Inferno Dragon
P.E.K.K.A Inferno Dragon
Rascals Fire Spirit Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Fireball P.E.K.K.A
Fireball Skeleton Barrel Inferno Dragon
P.E.K.K.A Rascals
P.E.K.K.A Rascals Fireball
P.E.K.K.A Rascals Inferno Dragon
Fire Spirit Fireball Skeleton Barrel Rascals
Rascals P.E.K.K.A Fireball
P.E.K.K.A Rascals Inferno Dragon
P.E.K.K.A Fireball Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Rascals
P.E.K.K.A Fireball
Rascals P.E.K.K.A Fireball
Rascals Fireball
Rascals Fireball P.E.K.K.A Inferno Dragon
Rascals Fireball P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Rascals
Fireball Skeleton Barrel
Skeleton Barrel Fireball
Skeleton Barrel Rascals Fireball
Fireball Fire Spirit
Fireball Fire Spirit Skeleton Barrel
Fire Spirit
Fireball Fire Spirit Skeleton Barrel
Fireball Skeleton Barrel
Fire Spirit Fireball
Skeleton Barrel Fireball
Fireball Fire Spirit
Fire Spirit Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball
Fire Spirit Skeleton Barrel Fireball
Fire Spirit Skeleton Barrel Fireball
Fireball
Fireball
Skeleton Barrel Fireball
Fire Spirit Fireball
Inferno Dragon
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Fire Spirit Fireball
Skeleton Barrel Fireball
Fireball
Fireball
Fireball
P.E.K.K.A
Fireball
Skeleton Barrel Fire Spirit Fireball
Fireball Fire Spirit
Fireball
Fireball Rascals
Skeleton Barrel Fireball
Fireball
P.E.K.K.A
Rascals Fireball
Fireball
Skeleton Barrel Fireball

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