My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Executioner P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards
Giant Snowball
Musketeer Battle Ram Guards Lumberjack
Zap
Battle Ram Guards
Barbarian Barrel
Musketeer Battle Ram Guards Executioner Lumberjack
The Log
Musketeer Battle Ram Guards Lumberjack
Earthquake
Guards
Arrows
Guards
Royal Delivery
Musketeer Battle Ram Guards Executioner P.E.K.K.A Lumberjack
Fireball
Musketeer Battle Ram Executioner Lumberjack
Poison
Musketeer Guards Executioner
Lightning
Musketeer Battle Ram Executioner Lumberjack
Rocket
Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Tornado Musketeer Battle Ram Lumberjack Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Tornado Musketeer

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Tornado P.E.K.K.A Musketeer Guards Executioner Lumberjack
Musketeer
Zap Battle Ram P.E.K.K.A Lumberjack
Battle Ram
Zap Musketeer Tornado P.E.K.K.A Lumberjack
Guards
Zap Lumberjack
Tornado
Zap Executioner P.E.K.K.A Battle Ram
Executioner
Tornado Zap P.E.K.K.A
P.E.K.K.A
Zap Tornado Musketeer Battle Ram Executioner Lumberjack
Lumberjack
Zap Musketeer Battle Ram Guards P.E.K.K.A

Defense Synergies 4 11

Zap
Musketeer Guards Tornado Executioner P.E.K.K.A Lumberjack
Musketeer
Guards Lumberjack Zap Tornado P.E.K.K.A
Battle Ram
Guards
Musketeer Zap Executioner Lumberjack
Tornado
Executioner P.E.K.K.A Zap Musketeer
Executioner
Tornado Zap Guards Lumberjack
P.E.K.K.A
Tornado Zap Musketeer
Lumberjack
Musketeer Zap Guards Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Executioner
P.E.K.K.A Lumberjack Zap Musketeer Executioner
Tornado P.E.K.K.A Lumberjack Musketeer Executioner
P.E.K.K.A Lumberjack Musketeer Guards
Tornado P.E.K.K.A Lumberjack
Tornado Zap Musketeer Guards Executioner Lumberjack
Musketeer Tornado Zap Executioner
Zap Musketeer P.E.K.K.A
P.E.K.K.A Musketeer Tornado Lumberjack
Guards Tornado Musketeer Lumberjack
Guards Executioner Zap Musketeer Tornado Lumberjack
Musketeer Executioner Zap Tornado
P.E.K.K.A Lumberjack Zap Musketeer Guards
Executioner Zap Guards Tornado P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Tornado Zap P.E.K.K.A Lumberjack
Musketeer Tornado Executioner P.E.K.K.A Lumberjack
Zap Musketeer Guards Tornado Executioner Lumberjack
Zap Tornado Executioner Musketeer Guards Lumberjack
P.E.K.K.A Musketeer Tornado Lumberjack
Musketeer Guards Executioner P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap P.E.K.K.A
Zap Musketeer Executioner Lumberjack
Guards P.E.K.K.A Lumberjack Zap Musketeer
Guards P.E.K.K.A Lumberjack Zap Musketeer Tornado
P.E.K.K.A Musketeer Guards Executioner Lumberjack
Executioner Zap Musketeer Tornado
Guards P.E.K.K.A Musketeer Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Tornado
P.E.K.K.A Musketeer Guards
P.E.K.K.A Musketeer Guards Lumberjack
P.E.K.K.A Zap Guards Tornado
P.E.K.K.A Guards Executioner Lumberjack
Musketeer Executioner
Guards Zap Musketeer Tornado Executioner P.E.K.K.A Lumberjack
Executioner Zap Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards
Zap Musketeer Tornado Executioner
Musketeer Guards
Executioner Zap
Executioner Zap Musketeer Tornado
Musketeer Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Musketeer Guards Tornado Lumberjack
Zap Musketeer Tornado
Zap Musketeer Tornado Executioner
Musketeer Executioner
Musketeer
Zap Musketeer
Zap Musketeer Executioner
Musketeer Executioner
Tornado
Zap Musketeer Executioner
Zap Tornado
Musketeer
Tornado
Musketeer Tornado
Zap Musketeer
Zap Tornado Executioner
Zap Musketeer Tornado Executioner
Zap Musketeer Tornado
Zap Musketeer Tornado
Zap Musketeer Tornado Executioner
Zap Musketeer Guards
Zap Musketeer
Zap
P.E.K.K.A
Zap Musketeer Guards
Zap Musketeer Tornado Executioner
Musketeer Executioner Lumberjack
Zap Musketeer Executioner
Zap Tornado
Musketeer Executioner P.E.K.K.A
Zap Musketeer Guards Tornado
Zap Musketeer Tornado Executioner
Zap Musketeer Tornado Executioner

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