My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Executioner P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Battle Ram Little Prince
Zap
Bats Battle Ram Little Prince
Barbarian Barrel
Battle Ram Executioner Little Prince
The Log
Mini P.E.K.K.A Battle Ram Little Prince
Earthquake
Arrows
Bats Little Prince
Royal Delivery
Bats Mini P.E.K.K.A Battle Ram Executioner P.E.K.K.A Little Prince
Fireball
Battle Ram Executioner Little Prince
Poison
Bats Executioner Little Prince
Lightning
Mini P.E.K.K.A Battle Ram Executioner Little Prince
Rocket
Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Battle Ram Tornado Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tornado Little Prince Mini P.E.K.K.A Battle Ram Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Tornado Little Prince

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A Battle Ram P.E.K.K.A
Zap
Battle Ram Tornado P.E.K.K.A Bats Mini P.E.K.K.A Executioner Little Prince
Mini P.E.K.K.A
Bats Zap Tornado Little Prince
Battle Ram
Zap Bats Tornado P.E.K.K.A
Tornado
Zap Executioner P.E.K.K.A Mini P.E.K.K.A Battle Ram
Executioner
Tornado Zap P.E.K.K.A
P.E.K.K.A
Zap Tornado Bats Battle Ram Executioner
Little Prince
Zap Mini P.E.K.K.A

Defense Synergies 3 10

Bats
Zap Mini P.E.K.K.A P.E.K.K.A
Zap
Mini P.E.K.K.A Bats Tornado Executioner P.E.K.K.A Little Prince
Mini P.E.K.K.A
Zap Bats Tornado Executioner
Battle Ram
Tornado
Executioner P.E.K.K.A Zap Mini P.E.K.K.A Little Prince
Executioner
Tornado Zap Mini P.E.K.K.A
P.E.K.K.A
Tornado Bats Zap
Little Prince
Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Mini P.E.K.K.A P.E.K.K.A Bats Zap Executioner
Mini P.E.K.K.A Tornado P.E.K.K.A Bats Executioner
Mini P.E.K.K.A P.E.K.K.A Bats
Mini P.E.K.K.A Tornado P.E.K.K.A
Tornado Bats Zap Executioner
Bats Tornado Zap Executioner Little Prince
Zap P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Tornado
Tornado Mini P.E.K.K.A Little Prince
Bats Executioner Zap Tornado
Executioner Bats Zap Tornado
Mini P.E.K.K.A P.E.K.K.A Bats Zap
Executioner Bats Zap Mini P.E.K.K.A Tornado P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Tornado Zap Mini P.E.K.K.A P.E.K.K.A
Bats Mini P.E.K.K.A Tornado Executioner P.E.K.K.A
Bats Zap Tornado Executioner Little Prince
Zap Tornado Executioner Bats Little Prince
Mini P.E.K.K.A P.E.K.K.A Tornado
Bats Mini P.E.K.K.A Executioner P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A
Zap Mini P.E.K.K.A Executioner
P.E.K.K.A Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Bats Zap Tornado
P.E.K.K.A Mini P.E.K.K.A Executioner
Executioner Bats Zap Tornado
Mini P.E.K.K.A P.E.K.K.A Bats
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Bats Mini P.E.K.K.A Tornado
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A
P.E.K.K.A Zap Tornado
Mini P.E.K.K.A P.E.K.K.A Executioner
Executioner
Bats Zap Mini P.E.K.K.A Tornado Executioner P.E.K.K.A Little Prince
Bats Executioner Zap Mini P.E.K.K.A P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner
Executioner Zap
Executioner Bats Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Bats Mini P.E.K.K.A Tornado
Zap Tornado
Zap Tornado Executioner
Executioner
Zap
Zap Executioner
Executioner
Tornado
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Executioner
Zap Tornado Little Prince
Tornado
Tornado
Zap
Zap Tornado Executioner Little Prince
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Bats Zap Tornado Executioner Little Prince
Zap Bats
Mini P.E.K.K.A
Zap
Zap
P.E.K.K.A
Zap Bats
Zap Tornado Executioner
Mini P.E.K.K.A Executioner
Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Bats Tornado
Bats Zap Tornado Executioner
Zap Tornado Executioner Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: