My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Musketeer Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Battle Ram Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Royal Recruits Battle Ram
Giant Snowball
Bats Royal Recruits Musketeer Battle Ram
Zap
Bats Battle Ram
Barbarian Barrel
Elite Barbarians Royal Recruits Musketeer Battle Ram
The Log
Elite Barbarians Royal Recruits Musketeer Battle Ram
Earthquake
Arrows
Bats Royal Recruits
Royal Delivery
Bats Elite Barbarians Royal Recruits Musketeer Battle Ram
Fireball
Elite Barbarians Musketeer Battle Ram
Poison
Bats Royal Recruits Musketeer
Lightning
Elite Barbarians Musketeer Battle Ram
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Battle Ram Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Musketeer Battle Ram Poison Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Barbarian Barrel Musketeer

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians Royal Recruits Battle Ram Barbarian Barrel
Zap
Elite Barbarians Battle Ram Bats Royal Recruits Musketeer Barbarian Barrel Poison
Elite Barbarians
Zap Bats Battle Ram Barbarian Barrel
Royal Recruits
Bats Zap Musketeer Battle Ram Barbarian Barrel
Musketeer
Zap Royal Recruits Battle Ram Barbarian Barrel
Battle Ram
Zap Poison Bats Elite Barbarians Royal Recruits Musketeer Barbarian Barrel
Barbarian Barrel
Bats Zap Elite Barbarians Royal Recruits Musketeer Battle Ram
Poison
Battle Ram Zap

Defense Synergies 0 10

Bats
Zap Royal Recruits Musketeer Barbarian Barrel
Zap
Bats Elite Barbarians Musketeer Barbarian Barrel Poison
Elite Barbarians
Zap
Royal Recruits
Bats
Musketeer
Bats Zap Barbarian Barrel
Battle Ram
Barbarian Barrel
Bats Zap Musketeer Poison
Poison
Zap Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Musketeer Barbarian Barrel
Elite Barbarians Bats Zap Royal Recruits Musketeer
Bats Elite Barbarians Royal Recruits Musketeer
Elite Barbarians Royal Recruits Bats Musketeer
Elite Barbarians Royal Recruits Barbarian Barrel Poison
Barbarian Barrel Bats Zap Musketeer
Bats Musketeer Zap Poison
Zap Royal Recruits Musketeer Barbarian Barrel Poison
Elite Barbarians Royal Recruits Musketeer
Elite Barbarians Royal Recruits Musketeer Barbarian Barrel
Bats Poison Zap Royal Recruits Musketeer Barbarian Barrel
Musketeer Bats Zap Poison
Royal Recruits Bats Zap Elite Barbarians Musketeer
Bats Zap Royal Recruits Barbarian Barrel Poison
Elite Barbarians Royal Recruits
Zap Elite Barbarians Royal Recruits
Bats Elite Barbarians Royal Recruits Musketeer Poison
Bats Zap Elite Barbarians Royal Recruits Musketeer Barbarian Barrel
Zap Barbarian Barrel Poison Bats Royal Recruits Musketeer
Elite Barbarians Royal Recruits Musketeer
Royal Recruits Bats Elite Barbarians Musketeer Barbarian Barrel Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Elite Barbarians Barbarian Barrel
Poison Zap Elite Barbarians Musketeer Barbarian Barrel
Royal Recruits Bats Zap Elite Barbarians Musketeer
Royal Recruits Bats Zap Elite Barbarians Musketeer Barbarian Barrel
Royal Recruits Elite Barbarians Musketeer
Poison Bats Zap Musketeer
Royal Recruits Bats Elite Barbarians Musketeer
Elite Barbarians Royal Recruits
Zap Royal Recruits Bats Elite Barbarians Barbarian Barrel Poison
Royal Recruits Musketeer
Bats Elite Barbarians Royal Recruits Musketeer
Royal Recruits Zap Elite Barbarians Poison
Elite Barbarians Royal Recruits
Royal Recruits Musketeer
Elite Barbarians Royal Recruits Bats Zap Musketeer Barbarian Barrel Poison
Bats Poison Zap Elite Barbarians Royal Recruits Musketeer Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits Musketeer Barbarian Barrel
Poison Zap Musketeer Barbarian Barrel
Barbarian Barrel Poison
Royal Recruits Musketeer Barbarian Barrel Poison
Poison Zap Barbarian Barrel
Poison Bats Zap Musketeer
Musketeer Poison
Poison Zap Barbarian Barrel
Poison Zap
Bats Elite Barbarians Musketeer Poison
Poison Zap Royal Recruits Musketeer Barbarian Barrel
Poison Zap Musketeer
Poison Elite Barbarians Musketeer Barbarian Barrel
Musketeer Barbarian Barrel Poison
Zap Elite Barbarians Musketeer Barbarian Barrel Poison
Zap Musketeer Barbarian Barrel Poison
Royal Recruits Musketeer Barbarian Barrel Poison
Barbarian Barrel Poison
Bats
Zap Musketeer Barbarian Barrel Poison
Zap Barbarian Barrel Poison
Musketeer Poison
Poison
Musketeer
Zap Royal Recruits Musketeer Barbarian Barrel Poison
Zap Poison Barbarian Barrel
Poison Zap Musketeer Barbarian Barrel
Zap Musketeer Poison
Poison Zap Musketeer Barbarian Barrel
Elite Barbarians Poison Bats Zap Musketeer
Zap Bats Musketeer Poison
Elite Barbarians
Poison Zap Musketeer
Zap Poison
Poison
Zap Bats Royal Recruits Musketeer Barbarian Barrel
Poison Zap Musketeer
Barbarian Barrel
Poison Musketeer
Zap Musketeer Poison
Zap Poison
Elite Barbarians Royal Recruits Musketeer
Zap Bats Elite Barbarians Royal Recruits Musketeer Poison
Bats Zap Musketeer Poison
Poison Zap Royal Recruits Musketeer Barbarian Barrel

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