My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Battle Ram Fisherman Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Battle Ram Fisherman Night Witch
Giant Snowball
Royal Recruits Battle Ram Fisherman Night Witch Little Prince
Zap
Battle Ram Fisherman Night Witch Little Prince
Barbarian Barrel
Elite Barbarians Royal Recruits Battle Ram Night Witch Little Prince
The Log
Elite Barbarians Royal Recruits Battle Ram Fisherman Little Prince
Earthquake
Arrows
Royal Recruits Night Witch Little Prince
Royal Delivery
Elite Barbarians Royal Recruits Battle Ram Fisherman Night Witch Little Prince
Fireball
Elite Barbarians Battle Ram Fisherman Night Witch Little Prince
Poison
Royal Recruits Fisherman Night Witch Little Prince
Lightning
Elite Barbarians Battle Ram Fisherman Night Witch Little Prince
Rocket
Elite Barbarians Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Battle Ram Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Fisherman Little Prince Battle Ram Night Witch Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Fisherman Little Prince

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Battle Ram Royal Recruits Fisherman Night Witch Little Prince
Arrows
Zap Elite Barbarians Battle Ram Night Witch
Elite Barbarians
Zap Arrows Battle Ram
Royal Recruits
Zap Battle Ram
Battle Ram
Zap Arrows Elite Barbarians Royal Recruits
Fisherman
Zap
Night Witch
Zap Arrows
Little Prince
Zap

Defense Synergies 0 6

Zap
Arrows Elite Barbarians Fisherman Night Witch Little Prince
Arrows
Zap Little Prince
Elite Barbarians
Zap
Royal Recruits
Battle Ram
Fisherman
Zap
Night Witch
Zap
Little Prince
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits
Elite Barbarians Zap Royal Recruits Fisherman Night Witch
Fisherman Elite Barbarians Royal Recruits Night Witch
Elite Barbarians Royal Recruits Night Witch Fisherman
Arrows Elite Barbarians Royal Recruits
Arrows Zap Night Witch
Zap Arrows Night Witch Little Prince
Zap Arrows Royal Recruits
Elite Barbarians Royal Recruits Fisherman Night Witch
Elite Barbarians Royal Recruits Fisherman Night Witch Little Prince
Zap Arrows Royal Recruits Fisherman Night Witch
Arrows Zap Night Witch
Royal Recruits Night Witch Zap Elite Barbarians
Zap Arrows Royal Recruits Night Witch
Elite Barbarians Royal Recruits
Zap Elite Barbarians Royal Recruits Fisherman
Arrows Elite Barbarians Royal Recruits Fisherman Night Witch
Arrows Zap Elite Barbarians Royal Recruits Fisherman Night Witch Little Prince
Zap Arrows Royal Recruits Fisherman Little Prince
Elite Barbarians Royal Recruits Fisherman
Royal Recruits Arrows Elite Barbarians Fisherman Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Elite Barbarians Fisherman
Zap Arrows Elite Barbarians Fisherman
Royal Recruits Zap Elite Barbarians Fisherman
Royal Recruits Zap Elite Barbarians Fisherman Night Witch
Royal Recruits Elite Barbarians Fisherman Night Witch
Arrows Zap
Royal Recruits Elite Barbarians Night Witch
Elite Barbarians Royal Recruits Fisherman
Zap Royal Recruits Elite Barbarians
Royal Recruits
Elite Barbarians Royal Recruits
Royal Recruits Zap Arrows Elite Barbarians
Elite Barbarians Royal Recruits Night Witch
Royal Recruits
Elite Barbarians Royal Recruits Zap Fisherman Night Witch Little Prince
Arrows Zap Elite Barbarians Royal Recruits
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Zap Fisherman
Arrows
Arrows Royal Recruits
Zap Arrows
Arrows Zap
Arrows
Arrows Zap
Arrows Zap Fisherman
Elite Barbarians Fisherman Night Witch
Zap Arrows Royal Recruits Fisherman
Zap Arrows
Elite Barbarians Fisherman
Arrows Fisherman
Zap Arrows Elite Barbarians Fisherman
Zap Arrows
Arrows Royal Recruits
Arrows
Fisherman Night Witch
Zap Arrows Fisherman
Zap Arrows Little Prince
Night Witch
Arrows
Fisherman
Zap Arrows Royal Recruits
Zap Arrows Little Prince
Fisherman
Arrows Zap Fisherman
Zap Arrows Fisherman
Zap Arrows Fisherman
Elite Barbarians Zap Arrows Night Witch Little Prince
Zap
Elite Barbarians Night Witch
Zap Arrows Night Witch
Zap Arrows
Arrows
Zap Royal Recruits Night Witch
Zap Arrows
Arrows
Arrows Zap
Zap Arrows
Elite Barbarians Royal Recruits
Zap Elite Barbarians Royal Recruits
Zap
Zap Royal Recruits Little Prince

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