My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Baby Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Heal Spirit Battle Ram Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Miner Ram Rider
Giant Snowball
Goblins Battle Ram Baby Dragon Miner Ram Rider
Zap
Goblins Battle Ram Ram Rider
Barbarian Barrel
Goblins Heal Spirit Battle Ram Wizard
The Log
Goblins Heal Spirit Battle Ram Ram Rider
Earthquake
Arrows
Goblins Heal Spirit
Royal Delivery
Goblins Heal Spirit Battle Ram Wizard Baby Dragon Miner Ram Rider
Fireball
Battle Ram Wizard Baby Dragon Ram Rider
Poison
Wizard
Lightning
Battle Ram Wizard Baby Dragon Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Ram Rage Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins Rage Miner Battle Ram Baby Dragon Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Goblins Rage Miner

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Battle Ram Baby Dragon
Heal Spirit
Battle Ram Wizard Baby Dragon Ram Rider
Battle Ram
Goblins Heal Spirit Baby Dragon
Wizard
Heal Spirit Rage Miner Ram Rider
Rage
Wizard
Baby Dragon
Goblins Heal Spirit Battle Ram Miner Ram Rider
Miner
Goblins Wizard Baby Dragon
Ram Rider
Heal Spirit Wizard Baby Dragon

Defense Synergies 0 1

Goblins
Wizard
Heal Spirit
Battle Ram
Wizard
Goblins
Rage
Baby Dragon
Miner
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Ram Rider
Goblins Ram Rider
Ram Rider Goblins
Goblins Ram Rider
Goblins Baby Dragon
Ram Rider Wizard Baby Dragon
Baby Dragon Ram Rider
Goblins
Goblins Miner
Goblins Wizard Baby Dragon Ram Rider
Wizard Baby Dragon Ram Rider
Wizard Ram Rider
Wizard Goblins Baby Dragon
Ram Rider
Ram Rider
Wizard Goblins
Goblins Wizard Baby Dragon Ram Rider
Wizard Baby Dragon Ram Rider
Ram Rider
Wizard Goblins Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
Wizard Baby Dragon Miner
Goblins Ram Rider
Ram Rider
Ram Rider
Wizard Baby Dragon Ram Rider
Goblins Ram Rider
Goblins Baby Dragon
Wizard Ram Rider
Wizard Baby Dragon
Goblins Baby Dragon
Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Miner Ram Rider
Baby Dragon Miner
Wizard Baby Dragon
Wizard Baby Dragon Ram Rider
Wizard Baby Dragon
Wizard Baby Dragon Ram Rider
Miner Wizard Ram Rider
Goblins
Miner Wizard Ram Rider
Wizard Baby Dragon
Baby Dragon Miner
Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Miner
Baby Dragon
Wizard
Baby Dragon
Wizard Baby Dragon
Miner Wizard Baby Dragon Ram Rider
Wizard Baby Dragon Miner Ram Rider
Miner Baby Dragon
Wizard Baby Dragon
Wizard
Wizard Miner
Wizard
Wizard Baby Dragon Ram Rider
Miner Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Baby Dragon Miner

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