My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Furnace Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Battle Ram Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Battle Ram Furnace
Zap
Goblin Gang Battle Ram Furnace
Barbarian Barrel
Goblin Gang Battle Ram Furnace Wizard
The Log
Goblin Gang Mini P.E.K.K.A Battle Ram Furnace
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Mini P.E.K.K.A Battle Ram Wizard
Fireball
Goblin Gang Battle Ram Furnace Wizard
Poison
Goblin Gang Furnace Wizard
Lightning
Mini P.E.K.K.A Battle Ram Furnace Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Tornado Mini P.E.K.K.A Battle Ram Furnace Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Tornado Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Battle Ram
Goblin Gang
Mini P.E.K.K.A Battle Ram
Mini P.E.K.K.A
Arrows Goblin Gang Furnace Wizard Tornado Electro Giant
Battle Ram
Arrows Goblin Gang Furnace Tornado
Furnace
Mini P.E.K.K.A Battle Ram
Wizard
Tornado Mini P.E.K.K.A
Tornado
Wizard Electro Giant Mini P.E.K.K.A Battle Ram
Electro Giant
Tornado Mini P.E.K.K.A

Defense Synergies 1 11

Arrows
Mini P.E.K.K.A Furnace Tornado
Goblin Gang
Mini P.E.K.K.A Furnace
Mini P.E.K.K.A
Arrows Goblin Gang Furnace Wizard Tornado Electro Giant
Battle Ram
Furnace
Arrows Goblin Gang Mini P.E.K.K.A Tornado
Wizard
Tornado Mini P.E.K.K.A
Tornado
Wizard Arrows Mini P.E.K.K.A Furnace Electro Giant
Electro Giant
Mini P.E.K.K.A Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Goblin Gang Furnace
Goblin Gang Mini P.E.K.K.A Furnace Tornado
Mini P.E.K.K.A Goblin Gang Furnace
Arrows Mini P.E.K.K.A Tornado
Arrows Goblin Gang Tornado Furnace
Furnace Tornado Arrows Goblin Gang Wizard
Arrows Electro Giant
Mini P.E.K.K.A Goblin Gang Furnace Tornado
Goblin Gang Tornado Mini P.E.K.K.A
Goblin Gang Arrows Furnace Wizard Tornado Electro Giant
Arrows Goblin Gang Furnace Wizard Tornado
Mini P.E.K.K.A Furnace Goblin Gang Wizard
Wizard Arrows Goblin Gang Mini P.E.K.K.A Furnace Tornado
Mini P.E.K.K.A Goblin Gang Furnace
Tornado Goblin Gang Mini P.E.K.K.A Furnace Electro Giant
Wizard Arrows Goblin Gang Mini P.E.K.K.A Furnace Tornado
Arrows Goblin Gang Furnace Wizard Tornado
Arrows Furnace Wizard Tornado
Mini P.E.K.K.A Tornado
Goblin Gang Wizard Arrows Mini P.E.K.K.A Furnace Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Furnace Electro Giant
Arrows Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang Mini P.E.K.K.A Furnace
Goblin Gang Mini P.E.K.K.A Tornado
Goblin Gang Mini P.E.K.K.A
Arrows Furnace Wizard Electro Giant Goblin Gang Tornado
Goblin Gang Mini P.E.K.K.A Furnace
Mini P.E.K.K.A
Mini P.E.K.K.A Tornado
Goblin Gang
Mini P.E.K.K.A
Arrows Tornado Electro Giant
Mini P.E.K.K.A Goblin Gang Wizard
Wizard Furnace Electro Giant
Goblin Gang Electro Giant Mini P.E.K.K.A Furnace Tornado
Arrows Mini P.E.K.K.A Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado
Arrows
Arrows
Wizard Arrows Furnace
Arrows Wizard Electro Giant Furnace Tornado
Arrows Furnace Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Goblin Gang Mini P.E.K.K.A Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows
Arrows Furnace
Arrows Furnace Wizard
Arrows Furnace Wizard
Arrows Tornado
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard Tornado Electro Giant
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Electro Giant Furnace Wizard
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Tornado
Arrows Furnace Wizard Tornado Electro Giant
Wizard Electro Giant
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Goblin Gang
Arrows Wizard Tornado
Arrows
Goblin Gang Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows Tornado Electro Giant
Electro Giant Goblin Gang Tornado
Tornado
Tornado Electro Giant

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