My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Cage Battle Ram P.E.K.K.A Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram
Giant Snowball
Archers Battle Ram
Zap
Archers Battle Ram
Barbarian Barrel
Archers Goblin Cage Battle Ram Electro Wizard
The Log
Archers Goblin Cage Battle Ram
Earthquake
Archers Goblin Cage
Arrows
Archers
Royal Delivery
Archers Goblin Cage Battle Ram P.E.K.K.A Electro Wizard
Fireball
Archers Goblin Cage Battle Ram Electro Wizard
Poison
Archers Goblin Cage Electro Wizard
Lightning
Goblin Cage Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Archers Goblin Cage Battle Ram Poison Electro Wizard Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Archers Goblin Cage Battle Ram

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram P.E.K.K.A Archers Goblin Cage Poison Electro Wizard
Archers
Giant Snowball Goblin Cage Battle Ram P.E.K.K.A
Goblin Cage
Giant Snowball Archers Battle Ram
Battle Ram
Giant Snowball Poison Archers Goblin Cage P.E.K.K.A Electro Wizard Golden Knight
Poison
Battle Ram P.E.K.K.A Giant Snowball
P.E.K.K.A
Giant Snowball Poison Electro Wizard Archers Battle Ram
Electro Wizard
P.E.K.K.A Giant Snowball Battle Ram
Golden Knight
Battle Ram

Defense Synergies 0 14

Giant Snowball
Archers Goblin Cage Poison P.E.K.K.A Electro Wizard Golden Knight
Archers
Giant Snowball Goblin Cage P.E.K.K.A Electro Wizard Golden Knight
Goblin Cage
Giant Snowball Archers Poison Electro Wizard
Battle Ram
Poison
Giant Snowball Goblin Cage Electro Wizard
P.E.K.K.A
Giant Snowball Archers Electro Wizard
Electro Wizard
Giant Snowball Archers Goblin Cage Poison P.E.K.K.A
Golden Knight
Giant Snowball Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Electro Wizard Golden Knight
P.E.K.K.A Goblin Cage Electro Wizard
Goblin Cage P.E.K.K.A Giant Snowball Archers Electro Wizard
Goblin Cage P.E.K.K.A Electro Wizard
Goblin Cage Poison P.E.K.K.A
Giant Snowball Archers Electro Wizard
Giant Snowball Electro Wizard Archers Goblin Cage Poison
Goblin Cage Poison P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Goblin Cage
Giant Snowball Archers Electro Wizard
Archers Poison Electro Wizard Giant Snowball
Giant Snowball Archers Poison Electro Wizard
Goblin Cage P.E.K.K.A Giant Snowball Electro Wizard
Giant Snowball Goblin Cage Poison P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Goblin Cage Electro Wizard
Giant Snowball Goblin Cage P.E.K.K.A Electro Wizard
Goblin Cage Poison P.E.K.K.A Electro Wizard
Goblin Cage Giant Snowball Archers Electro Wizard Golden Knight
Giant Snowball Goblin Cage Poison Archers Electro Wizard
P.E.K.K.A Goblin Cage Electro Wizard
Giant Snowball Archers Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Archers Goblin Cage P.E.K.K.A Electro Wizard
Poison Electro Wizard Giant Snowball Archers
P.E.K.K.A Goblin Cage Electro Wizard Golden Knight
P.E.K.K.A Goblin Cage Electro Wizard
P.E.K.K.A Goblin Cage
Poison Giant Snowball Archers Electro Wizard
P.E.K.K.A Archers Goblin Cage Electro Wizard
P.E.K.K.A Goblin Cage
Goblin Cage P.E.K.K.A Electro Wizard Giant Snowball Poison
P.E.K.K.A Goblin Cage
P.E.K.K.A Goblin Cage Golden Knight
P.E.K.K.A Giant Snowball Goblin Cage Poison Electro Wizard
P.E.K.K.A Goblin Cage Golden Knight
Archers Goblin Cage
Electro Wizard Archers Goblin Cage Poison P.E.K.K.A Golden Knight
Poison Giant Snowball Archers Goblin Cage P.E.K.K.A Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Golden Knight
Poison Giant Snowball Electro Wizard Golden Knight
Poison
Poison
Poison Giant Snowball
Poison Giant Snowball
Archers Poison
Poison Giant Snowball
Poison Giant Snowball Golden Knight
Giant Snowball Poison Electro Wizard
Poison Electro Wizard Golden Knight
Poison Giant Snowball Archers
Poison Giant Snowball Golden Knight
Poison
Giant Snowball Poison
Giant Snowball Poison Golden Knight
Poison
Giant Snowball Poison
Giant Snowball Archers Poison Electro Wizard
Giant Snowball Poison Golden Knight
Poison
Giant Snowball Poison
Giant Snowball Poison
Giant Snowball Poison
Poison Giant Snowball Electro Wizard Golden Knight
Giant Snowball Poison Golden Knight
Poison Golden Knight
Poison Giant Snowball Archers Electro Wizard
Electro Wizard Giant Snowball Poison
Giant Snowball
Poison Giant Snowball
Giant Snowball Poison Electro Wizard
P.E.K.K.A
Giant Snowball Poison
Electro Wizard Archers
Poison Giant Snowball Archers Electro Wizard
Poison Electro Wizard
Giant Snowball Poison
Giant Snowball Poison
P.E.K.K.A
Giant Snowball Poison Electro Wizard Golden Knight
Giant Snowball Poison Electro Wizard
Poison Giant Snowball Electro Wizard Golden Knight

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