My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Wizard Baby Dragon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Barbarian Barrel Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Hog Rider
Giant Snowball
Archers Battle Ram Hog Rider Baby Dragon
Zap
Archers Battle Ram Inferno Tower
Barbarian Barrel
Archers Battle Ram Inferno Tower Wizard
The Log
Archers Battle Ram Hog Rider
Earthquake
Archers Hog Rider Inferno Tower
Arrows
Archers
Royal Delivery
Archers Battle Ram Hog Rider Wizard Baby Dragon
Fireball
Archers Battle Ram Hog Rider Inferno Tower Wizard Baby Dragon
Poison
Archers Inferno Tower Wizard
Lightning
Battle Ram Inferno Tower Wizard Baby Dragon
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Baby Dragon Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Battle Ram Hog Rider Baby Dragon Inferno Tower Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Archers Battle Ram Hog Rider

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Ram Hog Rider Barbarian Barrel Baby Dragon
Battle Ram
Archers Barbarian Barrel Baby Dragon
Hog Rider
Archers Wizard Barbarian Barrel Baby Dragon
Inferno Tower
Wizard
Hog Rider
Barbarian Barrel
Archers Battle Ram Hog Rider Baby Dragon Electro Giant
Baby Dragon
Archers Battle Ram Hog Rider Barbarian Barrel Electro Giant
Electro Giant
Barbarian Barrel Baby Dragon

Defense Synergies 1 7

Archers
Barbarian Barrel Inferno Tower Baby Dragon
Battle Ram
Hog Rider
Inferno Tower
Archers Barbarian Barrel Baby Dragon
Wizard
Barbarian Barrel
Barbarian Barrel
Archers Inferno Tower Wizard Baby Dragon Electro Giant
Baby Dragon
Archers Inferno Tower Barbarian Barrel
Electro Giant
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Barbarian Barrel Baby Dragon
Inferno Tower
Inferno Tower Archers
Inferno Tower
Barbarian Barrel
Barbarian Barrel Archers Baby Dragon
Inferno Tower Archers Wizard Baby Dragon
Inferno Tower Barbarian Barrel Baby Dragon Electro Giant
Inferno Tower
Archers Inferno Tower Barbarian Barrel
Archers Wizard Barbarian Barrel Baby Dragon Electro Giant
Inferno Tower Archers Wizard Baby Dragon
Inferno Tower Wizard
Wizard Barbarian Barrel Baby Dragon
Inferno Tower
Inferno Tower Electro Giant
Wizard Inferno Tower
Archers Wizard Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon Archers
Inferno Tower
Wizard Archers Barbarian Barrel Baby Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Inferno Tower Barbarian Barrel Electro Giant
Archers Wizard Barbarian Barrel Baby Dragon
Inferno Tower
Inferno Tower Barbarian Barrel
Inferno Tower
Wizard Electro Giant Archers Baby Dragon
Archers Inferno Tower
Inferno Tower
Inferno Tower Barbarian Barrel Baby Dragon
Inferno Tower
Inferno Tower
Electro Giant
Inferno Tower Wizard
Wizard Archers Baby Dragon Electro Giant
Inferno Tower Electro Giant Archers Barbarian Barrel Baby Dragon
Archers Inferno Tower Wizard Barbarian Barrel Baby Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel
Wizard Barbarian Barrel Baby Dragon
Wizard Electro Giant Baby Dragon
Archers Wizard Baby Dragon
Wizard Barbarian Barrel Baby Dragon
Wizard
Wizard Barbarian Barrel
Archers Wizard Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon
Barbarian Barrel
Archers Wizard Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon Electro Giant
Baby Dragon
Wizard
Barbarian Barrel Baby Dragon
Electro Giant Wizard Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon
Wizard Baby Dragon
Barbarian Barrel Baby Dragon
Archers Wizard Baby Dragon Electro Giant
Wizard Electro Giant
Wizard
Wizard
Archers Barbarian Barrel
Archers Wizard Baby Dragon
Barbarian Barrel
Wizard Baby Dragon
Wizard Baby Dragon
Electro Giant
Electro Giant Baby Dragon
Barbarian Barrel Baby Dragon Electro Giant

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