My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Royal Giant Zappies Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Royal Hogs Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Royal Hogs Skeleton King
Giant Snowball
Skeleton Dragons Zappies Royal Hogs Skeleton King
Zap
Royal Giant Zappies Royal Hogs Skeleton King
Barbarian Barrel
Elite Barbarians Zappies Royal Hogs Skeleton King
The Log
Royal Giant Elite Barbarians Zappies Royal Hogs Skeleton King
Earthquake
Zappies Royal Hogs Skeleton King
Arrows
Skeleton Dragons Zappies Royal Hogs Skeleton King
Royal Delivery
Skeleton Dragons Elite Barbarians Zappies Royal Hogs Skeleton King
Fireball
Skeleton Dragons Elite Barbarians Zappies Royal Hogs Skeleton King
Poison
Skeleton Dragons Zappies Royal Hogs Skeleton King
Lightning
Skeleton Dragons Elite Barbarians Skeleton King
Rocket
Elite Barbarians Royal Hogs Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Skeleton Dragons Zappies Skeleton King Royal Hogs Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Skeleton Dragons Zappies

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Royal Giant Zappies Royal Hogs
Royal Giant
Skeleton Dragons Elite Barbarians Zappies The Log Skeleton King
Elite Barbarians
Rage Royal Giant Zappies The Log
Zappies
Skeleton Dragons Royal Giant Elite Barbarians Royal Hogs Rage
Royal Hogs
Skeleton Dragons Zappies The Log
Rage
Elite Barbarians Zappies
The Log
Royal Giant Elite Barbarians Royal Hogs
Skeleton King
Royal Giant

Defense Synergies 1 4

Skeleton Dragons
The Log Zappies
Royal Giant
Elite Barbarians
The Log
Zappies
Skeleton Dragons The Log Skeleton King
Royal Hogs
Rage
The Log
Skeleton Dragons Elite Barbarians Zappies
Skeleton King
Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Zappies The Log
Elite Barbarians Skeleton Dragons Zappies The Log
Skeleton Dragons Elite Barbarians Zappies
Elite Barbarians Skeleton Dragons Zappies Skeleton King
Elite Barbarians The Log
The Log Skeleton Dragons Zappies
Skeleton Dragons Zappies
Skeleton Dragons The Log
Zappies Elite Barbarians Skeleton King
Elite Barbarians Zappies
Skeleton Dragons Zappies The Log Skeleton King
Skeleton Dragons Zappies
Skeleton Dragons Elite Barbarians Zappies The Log
Skeleton Dragons Zappies The Log Skeleton King
Elite Barbarians Zappies Skeleton King
Elite Barbarians Zappies The Log
Skeleton Dragons Elite Barbarians Zappies
Skeleton Dragons Elite Barbarians Zappies The Log
The Log Skeleton Dragons Zappies
Elite Barbarians Zappies
Skeleton Dragons Elite Barbarians Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Zappies
Skeleton Dragons Elite Barbarians The Log
Zappies Elite Barbarians The Log
Elite Barbarians Zappies The Log
Elite Barbarians Zappies
Skeleton Dragons Zappies
Elite Barbarians Zappies
Elite Barbarians Zappies
Skeleton Dragons Elite Barbarians Zappies The Log
Skeleton Dragons Zappies
Elite Barbarians Zappies
Elite Barbarians The Log
Elite Barbarians Zappies Skeleton King
Skeleton Dragons Zappies
Elite Barbarians Zappies Skeleton Dragons The Log Skeleton King
Skeleton Dragons Elite Barbarians Zappies The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons
Skeleton Dragons The Log
The Log Skeleton Dragons
The Log Skeleton Dragons
Elite Barbarians
Skeleton Dragons The Log
Skeleton Dragons
Skeleton Dragons Elite Barbarians The Log
Skeleton Dragons
Skeleton Dragons Elite Barbarians The Log
Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons
Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons
The Log
Skeleton Dragons The Log
The Log Skeleton Dragons
The Log Skeleton Dragons
Skeleton Dragons The Log
Skeleton Dragons The Log
Elite Barbarians Skeleton Dragons
Skeleton Dragons Zappies
Elite Barbarians
Skeleton Dragons The Log
Skeleton Dragons Zappies
The Log
Zappies
Skeleton Dragons Zappies
The Log
Skeleton Dragons
The Log Skeleton Dragons Skeleton King
Skeleton Dragons Elite Barbarians
Skeleton Dragons Elite Barbarians Zappies The Log Skeleton King
Skeleton Dragons Zappies
The Log

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