My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Hog Rider Prince
Giant Snowball
Bats Hog Rider
Zap
Bats Royal Giant Prince
Barbarian Barrel
Wizard
The Log
Royal Giant Mini P.E.K.K.A Hog Rider Prince
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Wizard Prince
Fireball
Hog Rider Wizard
Poison
Bats Wizard
Lightning
Mini P.E.K.K.A Wizard Prince
Rocket
Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Mini P.E.K.K.A Hog Rider Wizard Prince Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Mini P.E.K.K.A Hog Rider

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Hog Rider Mega Knight Zap Mini P.E.K.K.A Prince
Zap
Hog Rider Prince Bats Royal Giant Mini P.E.K.K.A Mega Knight
Royal Giant
Bats Zap Hog Rider Wizard
Mini P.E.K.K.A
Bats Zap Hog Rider Wizard Mega Knight
Hog Rider
Bats Zap Royal Giant Mini P.E.K.K.A Wizard Prince Mega Knight
Wizard
Royal Giant Mini P.E.K.K.A Hog Rider Prince Mega Knight
Prince
Zap Mega Knight Bats Hog Rider Wizard
Mega Knight
Bats Prince Zap Mini P.E.K.K.A Hog Rider Wizard

Defense Synergies 2 8

Bats
Zap Mini P.E.K.K.A Prince Mega Knight
Zap
Mini P.E.K.K.A Mega Knight Bats Prince
Royal Giant
Mini P.E.K.K.A
Zap Bats Wizard
Hog Rider
Wizard
Mini P.E.K.K.A Prince Mega Knight
Prince
Bats Zap Wizard
Mega Knight
Zap Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Mini P.E.K.K.A Bats Zap Prince Mega Knight
Mini P.E.K.K.A Prince Mega Knight Bats
Mini P.E.K.K.A Prince Bats Mega Knight
Mini P.E.K.K.A Prince Mega Knight
Bats Zap Mega Knight
Bats Zap Wizard
Zap Mega Knight
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Mega Knight
Bats Zap Wizard Mega Knight
Bats Zap Wizard
Mini P.E.K.K.A Prince Mega Knight Bats Zap Wizard
Wizard Mega Knight Bats Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Mega Knight
Zap Mini P.E.K.K.A Prince Mega Knight
Wizard Mega Knight Bats Mini P.E.K.K.A Prince
Mega Knight Bats Zap Wizard Prince
Zap Wizard Bats Mega Knight
Mini P.E.K.K.A Prince
Wizard Mega Knight Bats Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Prince
Zap Mini P.E.K.K.A Wizard Prince Mega Knight
Mega Knight Bats Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Mega Knight Bats Zap
Mini P.E.K.K.A Prince Mega Knight
Wizard Bats Zap
Mini P.E.K.K.A Prince Bats
Mini P.E.K.K.A Mega Knight Prince
Zap Mega Knight Bats Mini P.E.K.K.A Prince
Mega Knight Bats Mini P.E.K.K.A Prince
Mega Knight Zap Prince
Mini P.E.K.K.A Prince Mega Knight Wizard
Wizard Mega Knight
Bats Zap Mini P.E.K.K.A Prince
Bats Mega Knight Zap Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Prince
Wizard Zap Mega Knight
Wizard Bats Zap
Wizard
Zap Wizard
Zap Wizard
Bats Mini P.E.K.K.A Prince
Zap Wizard Prince
Zap Wizard
Zap Prince
Zap Wizard
Wizard Mega Knight
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Prince Mega Knight
Zap Wizard Mega Knight
Prince Mega Knight
Wizard
Prince
Zap
Zap Wizard Mega Knight
Zap Wizard
Zap Wizard Prince Mega Knight
Zap
Bats Zap Wizard
Zap Bats Wizard
Mini P.E.K.K.A
Zap Wizard Mega Knight
Zap
Prince Mega Knight
Wizard
Zap Bats Prince
Zap Wizard
Mini P.E.K.K.A Wizard Prince Mega Knight
Zap Wizard
Zap
Prince Mega Knight
Zap Bats
Bats Zap
Zap Prince Mega Knight

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