My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Giant Skeleton Royal Ghost Fisherman Phoenix Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Skeleton Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton Fisherman Phoenix
Giant Snowball
Fisherman Little Prince
Zap
Royal Giant Fisherman Little Prince
Barbarian Barrel
Giant Skeleton Royal Ghost Little Prince
The Log
Royal Giant Giant Skeleton Fisherman Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Giant Skeleton Royal Ghost Fisherman Little Prince
Fireball
Fisherman Little Prince
Poison
Fisherman Phoenix Little Prince
Lightning
Fisherman Phoenix Little Prince
Rocket
Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Fisherman Little Prince Fireball Phoenix Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Royal Ghost Fisherman Little Prince

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Royal Giant Giant Skeleton Royal Ghost Fisherman Phoenix Little Prince
Royal Giant
Fireball Fisherman Zap Giant Skeleton Royal Ghost
Fireball
Zap Royal Giant Little Prince
Giant Skeleton
Zap Royal Giant Fisherman
Royal Ghost
Zap Royal Giant Fisherman Little Prince
Fisherman
Royal Giant Zap Giant Skeleton Royal Ghost
Phoenix
Zap
Little Prince
Zap Fireball Royal Ghost

Defense Synergies 1 9

Zap
Fireball Giant Skeleton Royal Ghost Fisherman Phoenix Little Prince
Royal Giant
Fireball
Zap Little Prince
Giant Skeleton
Zap Little Prince
Royal Ghost
Zap Little Prince
Fisherman
Zap
Phoenix
Zap Little Prince
Little Prince
Zap Fireball Giant Skeleton Royal Ghost Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Zap Fisherman Phoenix
Fisherman Giant Skeleton
Fisherman Phoenix
Fireball Giant Skeleton
Fireball Zap Royal Ghost
Zap Fireball Phoenix Little Prince
Zap Fireball Giant Skeleton Phoenix
Fisherman Phoenix
Giant Skeleton Royal Ghost Fisherman Phoenix Little Prince
Zap Fireball Giant Skeleton Royal Ghost Fisherman
Zap Fireball Phoenix
Zap Fireball Giant Skeleton
Fireball Zap Royal Ghost
Phoenix
Zap Fireball Fisherman
Fireball Fisherman
Fireball Zap Royal Ghost Fisherman Little Prince
Zap Fireball Giant Skeleton Royal Ghost Fisherman Little Prince
Fisherman Phoenix
Royal Ghost Fireball Giant Skeleton Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Giant Skeleton Royal Ghost Fisherman
Fireball Zap Royal Ghost Fisherman Phoenix
Giant Skeleton Zap Fisherman
Giant Skeleton Zap Fireball Fisherman Phoenix
Giant Skeleton Fisherman Phoenix
Fireball Zap
Fireball Giant Skeleton Phoenix
Giant Skeleton Fisherman Phoenix
Zap Giant Skeleton Fireball Phoenix
Phoenix
Giant Skeleton Phoenix
Zap Fireball Giant Skeleton Phoenix
Giant Skeleton Fireball
Fireball
Phoenix Zap Fireball Giant Skeleton Fisherman Little Prince
Zap Fireball Giant Skeleton Royal Ghost Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton Royal Ghost
Fireball Zap Royal Ghost Fisherman
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Zap Fisherman
Fireball Fisherman
Zap Fireball Fisherman
Fireball Zap
Fireball Fisherman
Fireball Fisherman
Zap Fireball Fisherman
Zap Fireball
Fireball
Fireball
Fisherman
Zap Fireball Fisherman
Zap Fireball Little Prince
Fireball Giant Skeleton
Fireball
Fisherman
Zap Fireball
Zap Fireball Little Prince
Fisherman
Fireball Zap Royal Ghost Fisherman
Fireball Zap Fisherman
Fireball Zap Fisherman
Zap Fireball Little Prince
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Giant Skeleton
Fireball
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Giant Skeleton
Zap Fireball Giant Skeleton
Zap Fireball
Zap Fireball Giant Skeleton Royal Ghost Little Prince

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