My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Valkyrie Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Valkyrie Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Prince
Giant Snowball
Goblins Bats Princess
Zap
Goblins Bats Firecracker Royal Giant Prince Princess
Barbarian Barrel
Goblins Firecracker Valkyrie Princess
The Log
Goblins Firecracker Royal Giant Prince Princess
Earthquake
Firecracker
Arrows
Goblins Bats Firecracker Princess
Royal Delivery
Goblins Bats Firecracker Valkyrie Prince Princess
Fireball
Firecracker Princess
Poison
Bats Firecracker Princess
Lightning
Valkyrie Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Firecracker Princess Valkyrie Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Firecracker

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Royal Giant Valkyrie
Bats
Royal Giant Valkyrie Zap Firecracker Prince
Zap
Firecracker Prince Goblins Bats Royal Giant Valkyrie Princess
Firecracker
Zap Royal Giant Bats Valkyrie Prince Princess
Royal Giant
Bats Firecracker Goblins Zap Princess
Valkyrie
Bats Prince Goblins Zap Firecracker
Prince
Zap Valkyrie Bats Firecracker Princess
Princess
Zap Firecracker Royal Giant Prince

Defense Synergies 1 15

Goblins
Zap Firecracker Princess
Bats
Zap Firecracker Valkyrie Prince
Zap
Goblins Bats Firecracker Valkyrie Prince Princess
Firecracker
Valkyrie Goblins Bats Zap Prince Princess
Royal Giant
Valkyrie
Firecracker Bats Zap Prince Princess
Prince
Bats Zap Firecracker Valkyrie
Princess
Goblins Zap Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
Goblins Bats Zap Firecracker Valkyrie Prince
Prince Goblins Bats Valkyrie
Prince Goblins Bats Firecracker Valkyrie
Firecracker Valkyrie Prince Princess
Goblins Bats Zap Firecracker Valkyrie
Bats Zap Firecracker Princess
Zap Valkyrie
Goblins Prince Princess
Goblins Firecracker Valkyrie Prince
Goblins Bats Valkyrie Zap Firecracker Princess
Bats Zap Firecracker Princess
Prince Bats Zap Valkyrie
Valkyrie Goblins Bats Zap Firecracker Prince Princess
Prince
Zap Prince
Goblins Bats Firecracker Valkyrie Prince
Goblins Bats Zap Firecracker Valkyrie Prince
Zap Valkyrie Bats Firecracker Princess
Prince
Valkyrie Goblins Bats Firecracker Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Zap Prince
Zap Firecracker Valkyrie Prince
Goblins Bats Zap Valkyrie Prince
Valkyrie Prince Bats Zap
Valkyrie Prince
Firecracker Bats Zap Princess
Prince Goblins Bats Valkyrie
Valkyrie Prince
Zap Goblins Bats Firecracker Valkyrie Prince
Bats Valkyrie Prince
Zap Valkyrie Prince
Prince Valkyrie
Firecracker Valkyrie Princess
Goblins Bats Zap Firecracker Valkyrie Prince
Bats Valkyrie Zap Firecracker Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Valkyrie
Firecracker Zap Princess
Firecracker Valkyrie Prince
Zap Firecracker Valkyrie
Firecracker Bats Zap Princess
Firecracker Princess
Zap Firecracker Princess
Zap Firecracker
Goblins Bats Prince
Firecracker Zap Valkyrie Prince Princess
Zap Firecracker Princess
Firecracker Princess
Firecracker Princess
Princess Zap Firecracker Prince
Zap Firecracker Princess
Firecracker Princess
Bats
Zap Firecracker Prince Princess
Zap Firecracker Valkyrie Princess
Prince
Princess
Prince
Zap
Zap Firecracker Valkyrie Princess
Firecracker Zap Princess
Zap Prince Princess
Zap Firecracker
Bats Zap Firecracker Princess
Zap Bats Firecracker
Zap
Zap Firecracker Princess
Prince
Firecracker Princess
Zap Bats Prince Princess
Zap Firecracker Princess
Firecracker Valkyrie Prince Princess
Zap Firecracker Princess
Zap
Firecracker Prince
Zap Bats Firecracker Princess
Firecracker Bats Zap Princess
Zap Firecracker Prince Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: