My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Elite Barbarians
Giant Snowball
Bats Cannon
Zap
Bats Cannon Royal Giant
Barbarian Barrel
Cannon Elite Barbarians Valkyrie Wizard
The Log
Cannon Royal Giant Elite Barbarians
Earthquake
Cannon
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Valkyrie Wizard
Fireball
Cannon Elite Barbarians Wizard
Poison
Bats Cannon Wizard
Lightning
Cannon Elite Barbarians Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Cannon Valkyrie Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Cannon

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Zap Elite Barbarians
Zap
Elite Barbarians Bats Royal Giant Valkyrie The Log
Cannon
Royal Giant
Bats Zap Elite Barbarians Wizard The Log
Elite Barbarians
Zap Valkyrie Bats Royal Giant Wizard The Log
Valkyrie
Bats Elite Barbarians Zap Wizard
Wizard
Royal Giant Elite Barbarians Valkyrie
The Log
Zap Royal Giant Elite Barbarians

Defense Synergies 3 14

Bats
Zap Cannon Valkyrie The Log
Zap
Cannon Bats Elite Barbarians Valkyrie The Log
Cannon
Zap The Log Bats Valkyrie Wizard
Royal Giant
Elite Barbarians
Valkyrie Zap Wizard The Log
Valkyrie
Elite Barbarians Bats Zap Cannon Wizard The Log
Wizard
Cannon Elite Barbarians Valkyrie The Log
The Log
Cannon Bats Zap Elite Barbarians Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Valkyrie Wizard The Log
Elite Barbarians Bats Zap Cannon Valkyrie The Log
Cannon Bats Elite Barbarians Valkyrie
Cannon Elite Barbarians Bats Valkyrie
Elite Barbarians Valkyrie The Log
The Log Bats Zap Cannon Valkyrie
Bats Zap Cannon Wizard
Zap Cannon Valkyrie The Log
Cannon Elite Barbarians
Elite Barbarians Cannon Valkyrie
Bats Valkyrie Zap Cannon Wizard The Log
Bats Zap Wizard
Cannon Bats Zap Elite Barbarians Valkyrie Wizard The Log
Valkyrie Wizard Bats Zap Cannon The Log
Elite Barbarians Cannon
Zap Cannon Elite Barbarians The Log
Wizard Bats Cannon Elite Barbarians Valkyrie
Cannon Bats Zap Elite Barbarians Valkyrie Wizard The Log
Zap Valkyrie Wizard The Log Bats Cannon
Cannon Elite Barbarians
Valkyrie Wizard Bats Cannon Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians
Zap Elite Barbarians Valkyrie Wizard The Log
Bats Zap Elite Barbarians Valkyrie The Log
Valkyrie Bats Zap Elite Barbarians The Log
Cannon Elite Barbarians Valkyrie
Wizard Bats Zap
Bats Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Zap Bats Elite Barbarians Valkyrie The Log
Cannon
Bats Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie The Log
Elite Barbarians Cannon Valkyrie Wizard
Wizard Cannon Valkyrie
Elite Barbarians Bats Zap Valkyrie The Log
Bats Valkyrie Zap Cannon Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log
The Log
Valkyrie The Log
Wizard Zap Valkyrie The Log
Wizard Bats Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Bats Elite Barbarians
Zap Valkyrie Wizard The Log
Zap Wizard
Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap Wizard The Log
Wizard The Log
Bats
Zap Wizard The Log
Zap Valkyrie Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Valkyrie Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Elite Barbarians Bats Zap Wizard
Zap Bats Wizard
Elite Barbarians
Zap Wizard The Log
Zap
Wizard The Log
Zap Bats
Zap Wizard
The Log
Valkyrie Wizard
The Log Zap Wizard
Zap
Elite Barbarians
Zap Bats Elite Barbarians The Log
Bats Zap
Zap The Log

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