My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Magic Archer Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Musketeer Battle Ram Goblin Hut Prince Magic Archer Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Ram Prince Magic Archer Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Battle Ram Prince
Giant Snowball
Skeletons Musketeer Battle Ram Goblin Hut
Zap
Skeletons Royal Giant Battle Ram Goblin Hut Prince
Barbarian Barrel
Skeletons Musketeer Battle Ram Goblin Hut Magic Archer
The Log
Skeletons Royal Giant Musketeer Battle Ram Goblin Hut Prince
Earthquake
Skeletons Goblin Hut
Arrows
Skeletons Goblin Hut
Royal Delivery
Skeletons Musketeer Battle Ram Goblin Hut Prince Magic Archer
Fireball
Musketeer Battle Ram Goblin Hut Magic Archer
Poison
Musketeer Goblin Hut Magic Archer
Lightning
Musketeer Battle Ram Goblin Hut Prince Magic Archer Archer Queen
Rocket
Musketeer Goblin Hut Prince Magic Archer Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Musketeer Battle Ram Magic Archer Goblin Hut Prince Archer Queen Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeletons Musketeer Battle Ram Magic Archer

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Musketeer Goblin Hut Magic Archer
Musketeer
Royal Giant Battle Ram Goblin Hut Prince
Battle Ram
Magic Archer Musketeer Goblin Hut Archer Queen
Goblin Hut
Royal Giant Musketeer Battle Ram Prince Magic Archer
Prince
Musketeer Goblin Hut Magic Archer
Magic Archer
Battle Ram Royal Giant Goblin Hut Prince
Archer Queen
Battle Ram

Defense Synergies 1 6

Skeletons
Musketeer Goblin Hut Prince Magic Archer Archer Queen
Royal Giant
Musketeer
Skeletons Goblin Hut
Battle Ram
Goblin Hut
Skeletons Musketeer
Prince
Skeletons Magic Archer
Magic Archer
Skeletons Prince
Archer Queen
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Hut Magic Archer
Skeletons Musketeer Goblin Hut Prince
Goblin Hut Prince Skeletons Musketeer
Goblin Hut Prince Skeletons Musketeer
Prince
Skeletons Musketeer Magic Archer
Musketeer Goblin Hut Magic Archer
Musketeer Magic Archer
Skeletons Musketeer Goblin Hut Prince Archer Queen
Skeletons Musketeer Prince
Skeletons Musketeer Goblin Hut Magic Archer
Musketeer Goblin Hut Magic Archer
Goblin Hut Prince Skeletons Musketeer
Goblin Hut Prince Magic Archer
Goblin Hut Prince
Goblin Hut Prince
Skeletons Musketeer Goblin Hut Prince
Musketeer Goblin Hut Prince Magic Archer
Musketeer Goblin Hut Magic Archer
Musketeer Goblin Hut Prince
Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblin Hut Prince
Musketeer Prince Magic Archer
Skeletons Musketeer Goblin Hut Prince
Prince Musketeer
Skeletons Musketeer Goblin Hut Prince
Skeletons Musketeer Goblin Hut Magic Archer
Prince Skeletons Musketeer Goblin Hut
Prince
Skeletons Goblin Hut Prince Magic Archer
Skeletons Musketeer Goblin Hut
Musketeer Goblin Hut Prince
Prince Archer Queen
Prince Skeletons
Musketeer Magic Archer
Goblin Hut Skeletons Musketeer Prince Magic Archer Archer Queen
Musketeer Goblin Hut Magic Archer Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer
Musketeer Magic Archer
Goblin Hut Magic Archer
Musketeer Prince
Magic Archer
Musketeer Magic Archer
Musketeer Magic Archer
Magic Archer
Musketeer Prince
Musketeer Prince Magic Archer
Musketeer Magic Archer Archer Queen
Musketeer Goblin Hut Magic Archer
Musketeer Magic Archer
Musketeer Goblin Hut Prince Magic Archer
Musketeer Goblin Hut Magic Archer
Magic Archer Musketeer Goblin Hut
Musketeer Prince Magic Archer
Magic Archer
Musketeer Prince Magic Archer
Musketeer Prince
Musketeer
Magic Archer
Musketeer Magic Archer
Musketeer Prince Magic Archer
Musketeer Magic Archer
Musketeer Magic Archer
Musketeer Goblin Hut
Musketeer Magic Archer
Magic Archer
Prince
Magic Archer
Musketeer Goblin Hut Prince Magic Archer
Musketeer Magic Archer Archer Queen
Musketeer Prince Magic Archer
Musketeer Magic Archer
Archer Queen
Musketeer Prince Archer Queen
Musketeer Magic Archer Archer Queen
Musketeer Magic Archer Archer Queen
Musketeer Prince Magic Archer Archer Queen

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