My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Royal Giant Royal Recruits Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Royal Recruits Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Royal Giant Royal Recruits
Giant Snowball
Skeletons Archers Royal Recruits
Zap
Skeletons Archers Royal Giant
Barbarian Barrel
Skeletons Electro Spirit Archers Royal Recruits Valkyrie Electro Wizard
The Log
Skeletons Electro Spirit Archers Royal Giant Royal Recruits
Earthquake
Skeletons Archers
Arrows
Skeletons Electro Spirit Archers Royal Recruits
Royal Delivery
Skeletons Electro Spirit Archers Royal Recruits Valkyrie Electro Wizard
Fireball
Archers Electro Wizard
Poison
Archers Royal Recruits Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Valkyrie Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Recruits Valkyrie Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Archers Valkyrie Poison Electro Wizard Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Electro Spirit Archers Valkyrie

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Royal Giant
Archers
Valkyrie Royal Giant Royal Recruits
Royal Giant
Poison Electro Spirit Archers Electro Wizard
Royal Recruits
Archers Electro Wizard
Valkyrie
Archers Electro Wizard
Poison
Royal Giant
Electro Wizard
Royal Giant Royal Recruits Valkyrie

Defense Synergies 1 9

Skeletons
Electro Spirit Archers Poison Electro Wizard
Electro Spirit
Skeletons Electro Wizard
Archers
Valkyrie Skeletons Royal Recruits Electro Wizard
Royal Giant
Royal Recruits
Archers
Valkyrie
Archers Electro Wizard
Poison
Skeletons Electro Wizard
Electro Wizard
Skeletons Electro Spirit Archers Valkyrie Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Valkyrie Electro Wizard
Skeletons Royal Recruits Valkyrie Electro Wizard
Skeletons Archers Royal Recruits Valkyrie Electro Wizard
Royal Recruits Skeletons Valkyrie Electro Wizard
Royal Recruits Valkyrie Poison
Skeletons Electro Spirit Archers Valkyrie Electro Wizard
Electro Wizard Electro Spirit Archers Poison
Electro Spirit Royal Recruits Valkyrie Poison Electro Wizard
Skeletons Royal Recruits
Skeletons Archers Royal Recruits Valkyrie Electro Wizard
Archers Valkyrie Poison Electro Wizard Skeletons Electro Spirit Royal Recruits
Archers Poison Electro Wizard
Royal Recruits Skeletons Valkyrie Electro Wizard
Valkyrie Electro Spirit Royal Recruits Poison Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Electro Wizard
Skeletons Royal Recruits Valkyrie Poison Electro Wizard
Electro Spirit Archers Royal Recruits Valkyrie Electro Wizard
Valkyrie Poison Electro Spirit Archers Royal Recruits Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Valkyrie Electro Spirit Archers Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Skeletons Archers Electro Wizard
Poison Electro Wizard Archers Valkyrie
Royal Recruits Skeletons Valkyrie Electro Wizard
Royal Recruits Valkyrie Electro Wizard
Royal Recruits Skeletons Valkyrie
Poison Skeletons Electro Spirit Archers Electro Wizard
Royal Recruits Skeletons Archers Valkyrie Electro Wizard
Royal Recruits Valkyrie
Royal Recruits Electro Wizard Skeletons Electro Spirit Valkyrie Poison
Royal Recruits Skeletons
Royal Recruits Valkyrie
Royal Recruits Valkyrie Poison Electro Wizard
Royal Recruits Skeletons Valkyrie
Royal Recruits Archers Valkyrie
Royal Recruits Electro Wizard Skeletons Electro Spirit Archers Valkyrie Poison
Valkyrie Poison Electro Spirit Archers Royal Recruits Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits Valkyrie
Poison Electro Wizard
Poison
Royal Recruits Valkyrie Poison
Poison Valkyrie
Poison Electro Spirit
Archers Poison
Poison
Poison
Poison Electro Wizard
Poison Royal Recruits Valkyrie Electro Wizard
Poison Archers
Poison
Poison
Poison
Poison
Royal Recruits Poison
Poison
Archers Poison Electro Wizard
Valkyrie Poison
Poison
Poison
Royal Recruits Poison
Poison Electro Spirit Valkyrie
Poison Electro Wizard
Poison
Poison
Poison Archers Electro Wizard
Electro Wizard Electro Spirit Poison
Poison
Electro Spirit Poison Electro Wizard
Poison
Electro Wizard Electro Spirit Archers Royal Recruits
Poison Archers Electro Wizard
Poison Valkyrie Electro Wizard
Poison
Poison
Royal Recruits
Electro Spirit Royal Recruits Poison Electro Wizard
Poison Electro Wizard
Poison Royal Recruits Electro Wizard

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