My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Musketeer Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army
Giant Snowball
Bats Musketeer Furnace Skeleton Army
Zap
Bats Royal Giant Furnace Skeleton Army
Barbarian Barrel
Musketeer Furnace Skeleton Army Electro Wizard
The Log
Royal Giant Musketeer Furnace Skeleton Army
Earthquake
Furnace Skeleton Army
Arrows
Bats Furnace Skeleton Army
Royal Delivery
Bats Musketeer Skeleton Army Electro Wizard
Fireball
Musketeer Furnace Skeleton Army Electro Wizard
Poison
Bats Musketeer Furnace Skeleton Army Electro Wizard
Lightning
Musketeer Furnace Electro Wizard
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Fireball Musketeer Furnace Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Skeleton Army Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant
Royal Giant
Bats Fireball Furnace Musketeer The Log Electro Wizard
Fireball
Royal Giant The Log Electro Wizard
Musketeer
Royal Giant The Log
Furnace
Royal Giant
Skeleton Army
The Log
Royal Giant Fireball Musketeer
Electro Wizard
Royal Giant Fireball

Defense Synergies 2 13

Bats
Musketeer The Log Electro Wizard
Royal Giant
Fireball
The Log Musketeer Electro Wizard
Musketeer
The Log Bats Fireball Furnace Skeleton Army Electro Wizard
Furnace
Musketeer Skeleton Army Electro Wizard
Skeleton Army
Musketeer Furnace The Log Electro Wizard
The Log
Fireball Musketeer Bats Skeleton Army Electro Wizard
Electro Wizard
Bats Fireball Musketeer Furnace Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log Electro Wizard
Skeleton Army Bats Musketeer Furnace The Log Electro Wizard
Furnace Skeleton Army Bats Musketeer Electro Wizard
Skeleton Army Bats Musketeer Furnace Electro Wizard
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Bats Musketeer Furnace Electro Wizard
Bats Musketeer Furnace Electro Wizard Fireball
Fireball Musketeer The Log Electro Wizard
Musketeer Furnace Skeleton Army
Skeleton Army Musketeer Electro Wizard
Bats Skeleton Army Electro Wizard Fireball Musketeer Furnace The Log
Musketeer Bats Fireball Furnace Electro Wizard
Furnace Skeleton Army Bats Fireball Musketeer The Log Electro Wizard
Fireball Skeleton Army Bats Furnace The Log Electro Wizard
Skeleton Army Furnace Electro Wizard
Skeleton Army Fireball Furnace The Log Electro Wizard
Bats Fireball Musketeer Furnace Skeleton Army Electro Wizard
Fireball Bats Musketeer Furnace Skeleton Army The Log Electro Wizard
Furnace The Log Bats Fireball Musketeer Electro Wizard
Musketeer Electro Wizard
Skeleton Army Bats Fireball Musketeer Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Furnace Electro Wizard
Fireball Electro Wizard Musketeer The Log
Skeleton Army Bats Musketeer Furnace The Log Electro Wizard
Skeleton Army Bats Fireball Musketeer The Log Electro Wizard
Musketeer Skeleton Army
Fireball Furnace Bats Musketeer Electro Wizard
Skeleton Army Bats Fireball Musketeer Furnace Electro Wizard
Skeleton Army
Electro Wizard Bats Fireball Skeleton Army The Log
Musketeer Skeleton Army
Bats Musketeer
Skeleton Army Fireball The Log Electro Wizard
Skeleton Army Fireball
Fireball Musketeer Furnace Skeleton Army
Skeleton Army Electro Wizard Bats Fireball Musketeer Furnace The Log
Bats Fireball Musketeer The Log Electro Wizard
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log Electro Wizard
Fireball The Log
Fireball Musketeer The Log
Fireball Furnace The Log
Fireball Bats Musketeer Furnace
Musketeer Furnace The Log
Fireball The Log
Fireball The Log
Bats Fireball Musketeer Electro Wizard
Fireball Musketeer The Log Electro Wizard
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer Furnace The Log
Fireball Musketeer Furnace The Log
Fireball Musketeer Furnace The Log
Fireball
Bats
Fireball Musketeer The Log Electro Wizard
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Furnace
Fireball The Log Musketeer Electro Wizard
Fireball Musketeer The Log
Fireball Musketeer The Log
Bats Fireball Musketeer Furnace Electro Wizard
Electro Wizard Bats Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Bats Fireball Musketeer Skeleton Army
Fireball Musketeer Electro Wizard
The Log Fireball
Fireball Musketeer Electro Wizard
The Log Fireball Musketeer
Fireball
Musketeer
Bats Fireball Musketeer The Log Electro Wizard
Bats Fireball Musketeer Electro Wizard
Fireball Musketeer The Log Electro Wizard

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