My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Baby Dragon Bowler Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Goblins Musketeer Baby Dragon Lumberjack
Zap
Goblins Royal Giant
Barbarian Barrel
Goblins Musketeer Lumberjack
The Log
Goblins Royal Giant Musketeer Lumberjack
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Musketeer Baby Dragon Bowler Lumberjack
Fireball
Musketeer Baby Dragon Bowler Lumberjack
Poison
Musketeer
Lightning
Musketeer Baby Dragon Bowler Lumberjack
Rocket
Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Poison Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Tornado Musketeer Baby Dragon Poison Lumberjack Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Tornado Musketeer Baby Dragon

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant Baby Dragon
Royal Giant
Poison Goblins Musketeer Tornado Baby Dragon Bowler Lumberjack
Musketeer
Royal Giant Baby Dragon Bowler Lumberjack
Tornado
Baby Dragon Royal Giant Poison Bowler
Baby Dragon
Tornado Goblins Royal Giant Musketeer Poison Bowler Lumberjack
Poison
Royal Giant Tornado Baby Dragon Bowler
Bowler
Royal Giant Musketeer Tornado Baby Dragon Poison Lumberjack
Lumberjack
Royal Giant Musketeer Baby Dragon Bowler

Defense Synergies 2 10

Goblins
Musketeer Poison
Royal Giant
Musketeer
Lumberjack Goblins Tornado Baby Dragon Bowler
Tornado
Bowler Musketeer Baby Dragon Poison
Baby Dragon
Musketeer Tornado Bowler Lumberjack
Poison
Goblins Tornado
Bowler
Tornado Musketeer Baby Dragon Lumberjack
Lumberjack
Musketeer Baby Dragon Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Musketeer Baby Dragon
Lumberjack Goblins Musketeer
Tornado Bowler Lumberjack Goblins Musketeer
Lumberjack Goblins Musketeer Bowler
Tornado Poison Bowler Lumberjack
Tornado Bowler Goblins Musketeer Baby Dragon Lumberjack
Musketeer Tornado Baby Dragon Poison
Bowler Musketeer Baby Dragon Poison
Goblins Musketeer Tornado Lumberjack
Tornado Goblins Musketeer Bowler Lumberjack
Goblins Poison Musketeer Tornado Baby Dragon Bowler Lumberjack
Musketeer Tornado Baby Dragon Poison
Bowler Lumberjack Musketeer
Bowler Goblins Tornado Baby Dragon Poison Lumberjack
Lumberjack
Tornado Bowler Lumberjack
Goblins Musketeer Tornado Poison Bowler Lumberjack
Goblins Musketeer Tornado Baby Dragon Bowler Lumberjack
Tornado Baby Dragon Poison Musketeer Bowler Lumberjack
Musketeer Tornado Lumberjack
Bowler Goblins Musketeer Baby Dragon Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Bowler
Poison Musketeer Baby Dragon Bowler Lumberjack
Lumberjack Goblins Musketeer Bowler
Bowler Lumberjack Musketeer Tornado
Musketeer Bowler Lumberjack
Poison Musketeer Tornado Baby Dragon
Goblins Musketeer Bowler Lumberjack
Lumberjack
Goblins Tornado Baby Dragon Poison
Musketeer
Musketeer Bowler Lumberjack
Tornado Poison Bowler
Bowler Lumberjack
Musketeer Baby Dragon Bowler
Goblins Musketeer Tornado Baby Dragon Poison Bowler Lumberjack
Poison Bowler Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Baby Dragon
Poison Musketeer Tornado Baby Dragon Bowler
Baby Dragon Poison
Musketeer Poison
Poison Baby Dragon Bowler
Poison Musketeer Tornado Baby Dragon
Musketeer Tornado Baby Dragon Poison Bowler
Poison Tornado Baby Dragon Bowler
Poison Tornado
Goblins Musketeer Tornado Poison Bowler Lumberjack
Poison Musketeer Tornado Bowler
Poison Musketeer Tornado Baby Dragon
Poison Musketeer Baby Dragon Bowler
Musketeer Baby Dragon Poison
Musketeer Baby Dragon Poison
Musketeer Baby Dragon Poison Bowler
Musketeer Baby Dragon Poison Bowler
Tornado Poison
Musketeer Baby Dragon Poison Bowler
Tornado Baby Dragon Poison Bowler
Musketeer Baby Dragon Poison Bowler
Tornado Poison
Musketeer Tornado Bowler
Musketeer Baby Dragon Poison
Tornado Poison Baby Dragon Bowler
Poison Musketeer Tornado Baby Dragon Bowler
Musketeer Tornado Baby Dragon Poison Bowler
Poison Musketeer Tornado Baby Dragon
Poison Musketeer Tornado Baby Dragon
Musketeer Poison
Bowler
Poison Musketeer
Poison
Poison Bowler
Musketeer
Poison Musketeer Tornado Baby Dragon
Poison Musketeer Baby Dragon Bowler Lumberjack
Musketeer Baby Dragon Poison Bowler
Tornado Poison
Musketeer
Musketeer Tornado Baby Dragon Poison Bowler
Musketeer Tornado Poison
Poison Musketeer Tornado Baby Dragon Bowler

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