My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Fisherman Electro Wizard Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman Inferno Dragon
Giant Snowball
Fisherman Inferno Dragon
Zap
Royal Giant Fisherman Inferno Dragon
Barbarian Barrel
Electro Wizard
The Log
Royal Giant Mini P.E.K.K.A Fisherman
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Fisherman Electro Wizard Inferno Dragon Mother Witch
Fireball
Fisherman Electro Wizard Inferno Dragon Mother Witch
Poison
Fisherman Electro Wizard Mother Witch
Lightning
Mini P.E.K.K.A Fisherman Electro Wizard Inferno Dragon Mother Witch
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fisherman Fireball Mini P.E.K.K.A Electro Wizard Inferno Dragon Mother Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Fisherman Fireball Mini P.E.K.K.A

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Royal Giant Mini P.E.K.K.A Fisherman Mother Witch
Royal Giant
Fireball Fisherman Mother Witch Zap Electro Wizard
Fireball
Zap Royal Giant Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard
Fisherman
Royal Giant Zap
Electro Wizard
Zap Royal Giant Fireball Mini P.E.K.K.A
Inferno Dragon
Mother Witch
Royal Giant Zap

Defense Synergies 4 9

Zap
Fireball Mini P.E.K.K.A Electro Wizard Fisherman Inferno Dragon Mother Witch
Royal Giant
Fireball
Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Fireball Fisherman Mother Witch
Fisherman
Zap Mini P.E.K.K.A Mother Witch
Electro Wizard
Zap Mini P.E.K.K.A Fireball Inferno Dragon
Inferno Dragon
Zap Electro Wizard
Mother Witch
Zap Mini P.E.K.K.A Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Mini P.E.K.K.A Inferno Dragon Zap Fisherman Electro Wizard
Mini P.E.K.K.A Fisherman Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Fisherman Electro Wizard
Fireball Mini P.E.K.K.A
Fireball Zap Electro Wizard Mother Witch
Electro Wizard Inferno Dragon Zap Fireball
Zap Fireball Electro Wizard
Mini P.E.K.K.A Inferno Dragon Fisherman
Mini P.E.K.K.A Fisherman Electro Wizard
Electro Wizard Mother Witch Zap Fireball Fisherman
Inferno Dragon Zap Fireball Electro Wizard
Mini P.E.K.K.A Zap Fireball Electro Wizard
Fireball Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Dragon Electro Wizard
Zap Fireball Mini P.E.K.K.A Fisherman Electro Wizard Inferno Dragon
Fireball Mini P.E.K.K.A Fisherman Electro Wizard
Fireball Zap Fisherman Electro Wizard
Zap Fireball Fisherman Electro Wizard Inferno Dragon Mother Witch
Mini P.E.K.K.A Fisherman Electro Wizard Inferno Dragon
Fireball Mini P.E.K.K.A Fisherman Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Fisherman Electro Wizard
Fireball Electro Wizard Zap Mini P.E.K.K.A Fisherman Inferno Dragon
Zap Mini P.E.K.K.A Fisherman Electro Wizard
Mini P.E.K.K.A Zap Fireball Fisherman Electro Wizard
Mini P.E.K.K.A Fisherman Inferno Dragon
Fireball Mother Witch Zap Electro Wizard
Mini P.E.K.K.A Fireball Electro Wizard
Mini P.E.K.K.A Fisherman Inferno Dragon
Zap Electro Wizard Fireball Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Mini P.E.K.K.A
Zap Fireball Electro Wizard
Mini P.E.K.K.A Fireball
Fireball
Electro Wizard Zap Fireball Mini P.E.K.K.A Fisherman Inferno Dragon
Zap Fireball Mini P.E.K.K.A Electro Wizard Inferno Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Fisherman Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Mother Witch Zap
Fireball Zap
Fireball Zap Fisherman
Fireball Mini P.E.K.K.A Fisherman Electro Wizard
Zap Fireball Fisherman Electro Wizard
Fireball Zap
Fireball Fisherman
Fireball Fisherman
Zap Fireball Fisherman
Zap Fireball
Fireball
Fireball
Mini P.E.K.K.A Fisherman
Zap Fireball Mini P.E.K.K.A Fisherman Electro Wizard
Zap Fireball Mother Witch
Fireball
Fireball
Fisherman
Zap Fireball
Zap Mother Witch Fireball
Fisherman Inferno Dragon
Fireball Zap Fisherman Electro Wizard
Fireball Zap Fisherman
Fireball Zap Fisherman
Zap Fireball Electro Wizard Mother Witch
Zap Electro Wizard Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball
Zap Fireball
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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