My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Hunter Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Heal Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Fisherman
Zap
Royal Giant Fisherman
Barbarian Barrel
Heal Spirit Wizard Hunter
The Log
Royal Giant Heal Spirit Hunter Fisherman
Earthquake
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Wizard Hunter Fisherman
Fireball
Wizard Hunter Fisherman
Poison
Wizard Hunter Fisherman
Lightning
Wizard Hunter Fisherman Monk
Rocket
Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Fisherman Hunter Wizard Monk Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit The Log Fisherman Hunter

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Heal Spirit Hunter Lightning Fisherman Wizard The Log Monk
Heal Spirit
Royal Giant Wizard Hunter
Wizard
Royal Giant Heal Spirit
Hunter
Royal Giant Fisherman Heal Spirit
Lightning
Royal Giant
The Log
Royal Giant Fisherman
Fisherman
Royal Giant Hunter The Log
Monk
Royal Giant

Defense Synergies 1 5

Royal Giant
Heal Spirit
Wizard
The Log
Hunter
Fisherman The Log
Lightning
The Log
The Log
Wizard Hunter Lightning Fisherman
Fisherman
Hunter The Log Monk
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard The Log
Hunter The Log Fisherman Monk
Hunter Fisherman Lightning
Hunter Fisherman Monk
Lightning The Log Monk
The Log Hunter
Hunter Lightning Wizard
Lightning The Log Monk
Hunter Fisherman
Hunter Fisherman
Wizard Hunter The Log Fisherman
Hunter Wizard
Hunter Wizard Lightning The Log
Wizard Hunter The Log
Hunter
Monk Hunter Lightning The Log Fisherman
Wizard Hunter Fisherman
Wizard Hunter The Log Fisherman
Wizard Hunter The Log Fisherman
Hunter Fisherman
Wizard Hunter The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fisherman
Wizard Hunter Lightning The Log Fisherman Monk
Hunter Lightning The Log Fisherman
Hunter Lightning The Log Fisherman Monk
Hunter Fisherman
Wizard Hunter Monk
Hunter Lightning
Hunter Fisherman
Lightning The Log Monk
Hunter
Lightning Monk The Log
Lightning Wizard Hunter
Wizard
Hunter Lightning The Log Fisherman Monk
Wizard Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log Monk
Monk The Log Fisherman
Lightning The Log
Lightning The Log
Wizard The Log
Wizard Hunter Monk
Wizard The Log
The Log Wizard Hunter Lightning
The Log Monk Wizard Lightning Fisherman
Lightning Fisherman
Lightning Monk Wizard The Log Fisherman
Lightning Monk Wizard
Lightning Hunter The Log Fisherman
Lightning Fisherman Monk
Lightning The Log Fisherman
Lightning Wizard Hunter The Log
Lightning Wizard The Log
Lightning Monk
Lightning Fisherman
Lightning Wizard Hunter The Log Fisherman Monk
Lightning Wizard The Log Monk
Lightning The Log Monk
Lightning Wizard
Lightning The Log Fisherman Monk
Lightning The Log Monk
The Log Wizard Hunter
Fisherman
The Log Wizard Hunter Lightning Fisherman Monk
Lightning Wizard The Log Fisherman Monk
Lightning The Log Fisherman
Lightning Wizard Hunter
Lightning Wizard
Lightning
Lightning Wizard Hunter The Log
Lightning Monk
Wizard Lightning The Log Monk
Lightning
Lightning Wizard Hunter Monk
The Log
Lightning Wizard Hunter
The Log Wizard Lightning
Lightning Monk
Lightning The Log
Lightning
Lightning The Log Monk

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