My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Royal Giant Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Royal Giant
Giant Snowball
Bats Goblin Gang Barbarians Minion Horde Baby Dragon
Zap
Bats Goblin Gang Minion Horde Royal Giant
Barbarian Barrel
Goblin Gang Barbarians
The Log
Goblin Gang Barbarians Royal Giant
Earthquake
Goblin Gang Barbarians
Arrows
Bats Goblin Gang Minion Horde
Royal Delivery
Bats Goblin Gang Barbarians Minion Horde Baby Dragon
Fireball
Goblin Gang Barbarians Minion Horde Baby Dragon
Poison
Bats Goblin Gang Barbarians Minion Horde
Lightning
Baby Dragon
Rocket
Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Baby Dragon Barbarians Minion Horde Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Baby Dragon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mega Knight Zap Baby Dragon
Zap
Bats Minion Horde Royal Giant Baby Dragon Mega Knight
Goblin Gang
Royal Giant Baby Dragon
Barbarians
Minion Horde
Mega Knight Zap Royal Giant
Royal Giant
Bats Zap Goblin Gang Minion Horde Baby Dragon
Baby Dragon
Bats Zap Goblin Gang Royal Giant Mega Knight
Mega Knight
Bats Minion Horde Zap Baby Dragon

Defense Synergies 1 10

Bats
Zap Baby Dragon Mega Knight
Zap
Mega Knight Bats Goblin Gang Barbarians Minion Horde Baby Dragon
Goblin Gang
Zap Barbarians
Barbarians
Zap Goblin Gang Minion Horde
Minion Horde
Zap Barbarians
Royal Giant
Baby Dragon
Bats Zap Mega Knight
Mega Knight
Zap Bats Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Baby Dragon
Barbarians Minion Horde Bats Zap Goblin Gang Mega Knight
Goblin Gang Barbarians Minion Horde Mega Knight Bats
Barbarians Minion Horde Bats Goblin Gang Mega Knight
Barbarians Mega Knight
Goblin Gang Bats Zap Baby Dragon Mega Knight
Bats Minion Horde Zap Goblin Gang Baby Dragon
Zap Barbarians Baby Dragon Mega Knight
Barbarians Minion Horde Goblin Gang
Goblin Gang Barbarians Minion Horde Mega Knight
Bats Goblin Gang Barbarians Minion Horde Zap Baby Dragon Mega Knight
Minion Horde Bats Zap Goblin Gang Baby Dragon
Barbarians Minion Horde Mega Knight Bats Zap Goblin Gang
Mega Knight Bats Zap Goblin Gang Barbarians Minion Horde Baby Dragon
Barbarians Goblin Gang Minion Horde Mega Knight
Barbarians Minion Horde Zap Goblin Gang Mega Knight
Barbarians Minion Horde Mega Knight Bats Goblin Gang
Mega Knight Bats Zap Goblin Gang Barbarians Minion Horde Baby Dragon
Zap Baby Dragon Bats Barbarians Mega Knight
Barbarians
Goblin Gang Mega Knight Bats Barbarians Minion Horde Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mega Knight Zap
Zap Goblin Gang Baby Dragon Mega Knight
Goblin Gang Barbarians Mega Knight Bats Zap Minion Horde
Goblin Gang Mega Knight Bats Zap Barbarians Minion Horde
Barbarians Goblin Gang Minion Horde Mega Knight
Bats Zap Goblin Gang Minion Horde Baby Dragon
Goblin Gang Bats Barbarians Minion Horde
Mega Knight Barbarians Minion Horde
Zap Minion Horde Mega Knight Bats Barbarians Baby Dragon
Goblin Gang Barbarians Minion Horde
Mega Knight Bats Barbarians Minion Horde
Mega Knight Zap Barbarians
Barbarians Mega Knight Goblin Gang Minion Horde
Barbarians Minion Horde Baby Dragon Mega Knight
Goblin Gang Barbarians Bats Zap Minion Horde Baby Dragon
Bats Mega Knight Zap Barbarians Minion Horde Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon
Zap Baby Dragon
Minion Horde Baby Dragon
Barbarians
Zap Minion Horde Baby Dragon Mega Knight
Bats Zap Minion Horde Baby Dragon
Minion Horde Baby Dragon
Zap Baby Dragon
Zap
Bats Goblin Gang Minion Horde
Zap Minion Horde
Zap Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Zap Baby Dragon
Zap Minion Horde Baby Dragon
Minion Horde Baby Dragon Mega Knight
Bats Minion Horde
Zap Baby Dragon Mega Knight
Zap Baby Dragon Mega Knight
Minion Horde Baby Dragon Mega Knight
Zap Barbarians Minion Horde Baby Dragon
Zap Baby Dragon Mega Knight
Minion Horde
Zap Baby Dragon
Zap Baby Dragon Mega Knight
Zap Baby Dragon
Bats Zap Minion Horde Baby Dragon
Zap Bats Minion Horde
Minion Horde
Zap Minion Horde Mega Knight
Zap Minion Horde
Minion Horde Mega Knight
Zap Minion Horde Bats Goblin Gang Barbarians
Zap Baby Dragon
Goblin Gang Minion Horde Baby Dragon Mega Knight
Zap Baby Dragon
Zap
Minion Horde Mega Knight
Zap Bats Goblin Gang Minion Horde Baby Dragon
Bats Zap
Zap Baby Dragon Mega Knight

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