My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Giant Hog Rider
Giant Snowball
Skeletons Bats Hog Rider
Zap
Skeletons Bats Firecracker Royal Giant
Barbarian Barrel
Skeletons Firecracker
The Log
Skeletons Firecracker Royal Giant Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Mini P.E.K.K.A Hog Rider
Fireball
Firecracker Hog Rider
Poison
Bats Firecracker
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap The Log Firecracker Mini P.E.K.K.A Hog Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap The Log

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Royal Giant Hog Rider Zap Firecracker Mini P.E.K.K.A
Zap
Firecracker Hog Rider Bats Royal Giant Mini P.E.K.K.A The Log
Firecracker
Zap Royal Giant Hog Rider Bats Mini P.E.K.K.A
Royal Giant
Bats Firecracker Zap Hog Rider The Log
Mini P.E.K.K.A
Bats Zap Firecracker Hog Rider The Log
Hog Rider
Bats Zap Firecracker The Log Royal Giant Mini P.E.K.K.A
The Log
Hog Rider Zap Royal Giant Mini P.E.K.K.A

Defense Synergies 3 12

Skeletons
Bats Zap Firecracker Mini P.E.K.K.A The Log
Bats
Skeletons Zap Firecracker Mini P.E.K.K.A The Log
Zap
Mini P.E.K.K.A Skeletons Bats Firecracker The Log
Firecracker
The Log Skeletons Bats Zap Mini P.E.K.K.A
Royal Giant
Mini P.E.K.K.A
Zap The Log Skeletons Bats Firecracker
Hog Rider
The Log
Firecracker Mini P.E.K.K.A Skeletons Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log
Mini P.E.K.K.A Skeletons Bats Zap Firecracker The Log
Mini P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A Skeletons Bats Firecracker
Firecracker Mini P.E.K.K.A The Log
The Log Skeletons Bats Zap Firecracker
Bats Zap Firecracker
Zap The Log
Mini P.E.K.K.A Skeletons
Skeletons Firecracker Mini P.E.K.K.A
Bats Skeletons Zap Firecracker The Log
Bats Zap Firecracker
Mini P.E.K.K.A Skeletons Bats Zap The Log
Bats Zap Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Skeletons Bats Firecracker Mini P.E.K.K.A
Bats Zap Firecracker The Log
Zap The Log Bats Firecracker
Mini P.E.K.K.A
Bats Firecracker Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap
Zap Firecracker Mini P.E.K.K.A The Log
Skeletons Bats Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Zap The Log
Skeletons Mini P.E.K.K.A
Firecracker Skeletons Bats Zap
Mini P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A
Zap Skeletons Bats Firecracker Mini P.E.K.K.A The Log
Skeletons
Bats Mini P.E.K.K.A
Zap The Log
Mini P.E.K.K.A Skeletons
Firecracker
Skeletons Bats Zap Firecracker Mini P.E.K.K.A The Log
Bats Zap Firecracker Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log
The Log
Firecracker The Log
Zap Firecracker The Log
Firecracker Bats Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Bats Mini P.E.K.K.A
Firecracker Zap The Log
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Bats Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A The Log
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Bats Zap Firecracker
Zap Bats Firecracker
Mini P.E.K.K.A
Zap The Log
Zap Firecracker
Firecracker The Log
Zap Bats
Zap Firecracker
The Log
Firecracker Mini P.E.K.K.A
The Log Zap Firecracker
Zap
Firecracker
Zap Bats Firecracker The Log
Firecracker Bats Zap
Zap Firecracker The Log

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