My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Goblin Cage Prince Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Prince Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Prince Miner Lava Hound
Giant Snowball
Fire Spirit Musketeer Miner Lava Hound
Zap
Fire Spirit Royal Giant Prince Lava Hound
Barbarian Barrel
Fire Spirit Musketeer Goblin Cage
The Log
Fire Spirit Royal Giant Musketeer Goblin Cage Prince
Earthquake
Goblin Cage
Arrows
Fire Spirit Lava Hound
Royal Delivery
Fire Spirit Musketeer Goblin Cage Prince Miner Lava Hound
Fireball
Musketeer Goblin Cage Lava Hound
Poison
Musketeer Goblin Cage Lava Hound
Lightning
Musketeer Goblin Cage Prince
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Miner Musketeer Goblin Cage Prince Royal Giant Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Miner Musketeer Goblin Cage

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Miner Goblin Cage Prince
Royal Giant
Fire Spirit Miner Musketeer Rocket
Musketeer
Royal Giant Goblin Cage Prince Miner
Goblin Cage
Fire Spirit Musketeer Miner Lava Hound
Rocket
Royal Giant Miner Lava Hound
Prince
Fire Spirit Musketeer Miner
Miner
Fire Spirit Royal Giant Lava Hound Musketeer Goblin Cage Rocket Prince
Lava Hound
Miner Goblin Cage Rocket

Defense Synergies 0 3

Fire Spirit
Royal Giant
Musketeer
Goblin Cage Miner
Goblin Cage
Musketeer Prince
Rocket
Prince
Goblin Cage
Miner
Musketeer
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Goblin Cage
Musketeer Goblin Cage Prince
Goblin Cage Rocket Prince Fire Spirit Musketeer
Goblin Cage Prince Musketeer
Goblin Cage Rocket Prince
Fire Spirit Musketeer
Musketeer Rocket Fire Spirit Goblin Cage
Rocket Musketeer Goblin Cage
Musketeer Goblin Cage Prince
Fire Spirit Musketeer Prince Miner
Musketeer
Musketeer
Goblin Cage Prince Fire Spirit Musketeer Rocket
Fire Spirit Rocket Goblin Cage Prince
Goblin Cage Prince
Rocket Goblin Cage Prince
Musketeer Goblin Cage Prince
Fire Spirit Goblin Cage Musketeer Prince
Goblin Cage Fire Spirit Musketeer
Musketeer Goblin Cage Prince
Fire Spirit Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Prince
Musketeer Rocket Prince Miner
Musketeer Goblin Cage Rocket Prince
Rocket Prince Musketeer Goblin Cage
Musketeer Goblin Cage Prince
Fire Spirit Rocket Musketeer
Rocket Prince Musketeer Goblin Cage
Goblin Cage Prince
Goblin Cage Rocket Prince
Musketeer Goblin Cage
Musketeer Goblin Cage Prince
Rocket Goblin Cage Prince
Rocket Prince Goblin Cage
Musketeer Goblin Cage
Musketeer Goblin Cage Rocket Prince
Musketeer Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket
Musketeer Miner
Rocket Miner
Musketeer Rocket Prince
Rocket Fire Spirit
Fire Spirit Musketeer Rocket
Fire Spirit Musketeer
Fire Spirit
Miner
Rocket Fire Spirit Musketeer Prince
Rocket Miner Musketeer Prince
Fire Spirit Musketeer Rocket
Rocket Fire Spirit Musketeer Miner
Musketeer Rocket
Musketeer Prince
Rocket Musketeer
Musketeer Rocket
Rocket
Rocket
Rocket Fire Spirit Musketeer Prince
Rocket Fire Spirit Miner
Rocket Musketeer Prince
Rocket
Rocket Musketeer Prince
Rocket Musketeer
Fire Spirit
Miner Musketeer
Musketeer Prince Miner
Rocket Miner Musketeer
Fire Spirit Musketeer
Rocket Musketeer
Musketeer Rocket Miner
Rocket
Prince
Rocket
Fire Spirit Musketeer Rocket Prince
Rocket Fire Spirit Musketeer
Miner Musketeer Rocket Prince
Musketeer
Rocket
Musketeer Prince
Musketeer Rocket
Musketeer Rocket
Musketeer Rocket Prince Miner

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