My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Royal Giant Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Elite Barbarians
Giant Snowball
Archers
Zap
Archers Firecracker Royal Giant
Barbarian Barrel
Archers Knight Firecracker Elite Barbarians
The Log
Archers Firecracker Royal Giant Elite Barbarians
Earthquake
Archers Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Knight Firecracker Elite Barbarians Bowler
Fireball
Archers Firecracker Elite Barbarians Bowler
Poison
Archers Firecracker
Lightning
Knight Elite Barbarians Bowler
Rocket
Elite Barbarians Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Archers Knight Firecracker Bowler Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Archers Knight

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Archers Knight Royal Giant Bowler
Archers
Knight Zap Royal Giant Elite Barbarians Bowler
Knight
Archers Firecracker Zap Elite Barbarians
Firecracker
Zap Knight Royal Giant Elite Barbarians Bowler
Royal Giant
Firecracker Zap Archers Elite Barbarians Bowler
Elite Barbarians
Zap Rage Archers Knight Firecracker Royal Giant
Rage
Elite Barbarians
Bowler
Zap Archers Firecracker Royal Giant

Defense Synergies 2 8

Zap
Archers Knight Firecracker Elite Barbarians Bowler
Archers
Knight Zap Firecracker Bowler
Knight
Archers Firecracker Zap Bowler
Firecracker
Knight Zap Archers
Royal Giant
Elite Barbarians
Zap
Rage
Bowler
Zap Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Knight Firecracker
Elite Barbarians Zap Knight Firecracker
Bowler Archers Knight Elite Barbarians
Elite Barbarians Knight Firecracker Bowler
Firecracker Elite Barbarians Bowler
Bowler Zap Archers Firecracker
Zap Archers Firecracker
Bowler Zap
Elite Barbarians
Knight Elite Barbarians Archers Firecracker Bowler
Archers Zap Knight Firecracker Bowler
Zap Archers Firecracker
Bowler Zap Knight Elite Barbarians
Bowler Zap Firecracker
Elite Barbarians Knight
Zap Elite Barbarians Bowler
Knight Firecracker Elite Barbarians Bowler
Zap Archers Knight Firecracker Elite Barbarians Bowler
Zap Archers Knight Firecracker Bowler
Elite Barbarians
Bowler Archers Knight Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Elite Barbarians Bowler
Zap Archers Knight Firecracker Elite Barbarians Bowler
Zap Knight Elite Barbarians Bowler
Bowler Zap Knight Elite Barbarians
Knight Elite Barbarians Bowler
Firecracker Zap Archers
Archers Knight Elite Barbarians Bowler
Knight Elite Barbarians
Zap Knight Firecracker Elite Barbarians
Knight Elite Barbarians Bowler
Zap Elite Barbarians Bowler
Elite Barbarians Bowler Knight
Archers Firecracker Bowler
Elite Barbarians Zap Archers Knight Firecracker Bowler
Bowler Zap Archers Firecracker Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap Bowler
Knight Firecracker
Zap Firecracker Bowler
Firecracker Zap
Archers Firecracker Bowler
Zap Firecracker Bowler
Zap Firecracker
Elite Barbarians Bowler
Firecracker Zap Knight Bowler
Zap Archers Firecracker
Knight Firecracker Elite Barbarians Bowler
Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker Bowler
Firecracker Bowler
Zap Archers Firecracker Bowler
Zap Firecracker Bowler
Bowler
Bowler
Zap
Zap Firecracker Bowler
Firecracker Zap Bowler
Zap Bowler
Zap Firecracker
Elite Barbarians Zap Archers Firecracker
Zap Firecracker
Elite Barbarians Bowler
Zap
Zap Firecracker
Firecracker Bowler
Zap Archers
Zap Archers Firecracker
Knight Firecracker Bowler
Zap Firecracker Bowler
Zap
Firecracker Elite Barbarians
Zap Firecracker Elite Barbarians Bowler
Firecracker Zap
Zap Firecracker Bowler

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