My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Valkyrie Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Giant Skeleton
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker Royal Giant
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Giant Skeleton
The Log
Goblin Gang Firecracker Royal Giant Giant Skeleton
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Valkyrie Giant Skeleton
Fireball
Goblin Gang Firecracker
Poison
Bats Goblin Gang Firecracker
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Firecracker Valkyrie Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Giant Skeleton Zap Firecracker
Zap
Arrows Firecracker Bats Royal Giant Valkyrie Giant Skeleton
Arrows
Zap Royal Giant Giant Skeleton
Goblin Gang
Firecracker Royal Giant Valkyrie Giant Skeleton
Firecracker
Zap Royal Giant Bats Goblin Gang Valkyrie Giant Skeleton
Royal Giant
Bats Arrows Firecracker Zap Goblin Gang Giant Skeleton
Valkyrie
Bats Zap Goblin Gang Firecracker Giant Skeleton
Giant Skeleton
Bats Zap Arrows Goblin Gang Firecracker Royal Giant Valkyrie

Defense Synergies 1 15

Bats
Zap Firecracker Valkyrie Giant Skeleton
Zap
Bats Arrows Goblin Gang Firecracker Valkyrie Giant Skeleton
Arrows
Zap Valkyrie Giant Skeleton
Goblin Gang
Zap Firecracker Valkyrie Giant Skeleton
Firecracker
Valkyrie Bats Zap Goblin Gang Giant Skeleton
Royal Giant
Valkyrie
Firecracker Bats Zap Arrows Goblin Gang
Giant Skeleton
Bats Zap Arrows Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
Bats Zap Goblin Gang Firecracker Valkyrie
Goblin Gang Bats Valkyrie Giant Skeleton
Bats Goblin Gang Firecracker Valkyrie
Arrows Firecracker Valkyrie Giant Skeleton
Arrows Goblin Gang Bats Zap Firecracker Valkyrie
Bats Zap Arrows Goblin Gang Firecracker
Zap Arrows Valkyrie Giant Skeleton
Goblin Gang
Goblin Gang Firecracker Valkyrie Giant Skeleton
Bats Goblin Gang Valkyrie Zap Arrows Firecracker Giant Skeleton
Arrows Bats Zap Goblin Gang Firecracker
Bats Zap Goblin Gang Valkyrie Giant Skeleton
Valkyrie Bats Zap Arrows Goblin Gang Firecracker
Goblin Gang
Zap Goblin Gang
Bats Arrows Goblin Gang Firecracker Valkyrie
Arrows Bats Zap Goblin Gang Firecracker Valkyrie
Zap Arrows Valkyrie Bats Firecracker Giant Skeleton
Goblin Gang Valkyrie Bats Arrows Firecracker Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Giant Skeleton
Zap Arrows Goblin Gang Firecracker Valkyrie
Goblin Gang Giant Skeleton Bats Zap Valkyrie
Goblin Gang Valkyrie Giant Skeleton Bats Zap
Giant Skeleton Goblin Gang Valkyrie
Arrows Firecracker Bats Zap Goblin Gang
Goblin Gang Bats Valkyrie Giant Skeleton
Giant Skeleton Valkyrie
Zap Giant Skeleton Bats Firecracker Valkyrie
Goblin Gang
Bats Valkyrie Giant Skeleton
Zap Arrows Valkyrie Giant Skeleton
Giant Skeleton Goblin Gang Valkyrie
Firecracker Valkyrie
Goblin Gang Bats Zap Firecracker Valkyrie Giant Skeleton
Bats Arrows Valkyrie Zap Firecracker Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Giant Skeleton
Arrows Firecracker Zap
Arrows Giant Skeleton
Arrows Firecracker Valkyrie Giant Skeleton
Zap Arrows Firecracker Valkyrie
Arrows Firecracker Bats Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Bats Goblin Gang
Firecracker Zap Arrows Valkyrie
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Zap Arrows Firecracker
Zap Arrows Firecracker Valkyrie
Giant Skeleton
Arrows
Zap Arrows
Zap Arrows Firecracker Valkyrie
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Bats Zap Arrows Firecracker
Zap Bats Firecracker
Zap Arrows
Zap Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Zap Bats Goblin Gang
Zap Arrows Firecracker
Arrows
Goblin Gang Firecracker Valkyrie
Arrows Zap Firecracker
Zap Arrows Giant Skeleton
Firecracker
Zap Bats Goblin Gang Firecracker Giant Skeleton
Firecracker Bats Zap
Zap Firecracker Giant Skeleton

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