My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Hunter Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Fisherman Little Prince
Zap
Firecracker Royal Giant Fisherman Little Prince
Barbarian Barrel
Electro Spirit Firecracker Hunter Little Prince
The Log
Electro Spirit Firecracker Royal Giant Mini P.E.K.K.A Hunter Fisherman Little Prince
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker Little Prince
Royal Delivery
Electro Spirit Firecracker Mini P.E.K.K.A Hunter Fisherman Little Prince
Fireball
Firecracker Hunter Fisherman Little Prince
Poison
Firecracker Hunter Fisherman Little Prince
Lightning
Mini P.E.K.K.A Hunter Fisherman Little Prince
Rocket
Hunter Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Firecracker Fisherman Little Prince Mini P.E.K.K.A Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Firecracker Fisherman

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Firecracker
Royal Giant Mini P.E.K.K.A Fisherman
Royal Giant
Firecracker Hunter Fisherman Electro Spirit The Log
Mini P.E.K.K.A
Firecracker Hunter The Log Little Prince
Hunter
Royal Giant Fisherman Mini P.E.K.K.A
The Log
Royal Giant Mini P.E.K.K.A Fisherman Little Prince
Fisherman
Royal Giant Hunter Firecracker The Log
Little Prince
Mini P.E.K.K.A The Log

Defense Synergies 3 12

Electro Spirit
Hunter The Log Fisherman Little Prince
Firecracker
The Log Mini P.E.K.K.A Hunter Fisherman
Royal Giant
Mini P.E.K.K.A
The Log Firecracker Hunter Fisherman
Hunter
Fisherman Electro Spirit Firecracker Mini P.E.K.K.A The Log
The Log
Firecracker Mini P.E.K.K.A Electro Spirit Hunter Fisherman Little Prince
Fisherman
Hunter Electro Spirit Firecracker Mini P.E.K.K.A The Log
Little Prince
Electro Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Mini P.E.K.K.A Hunter Firecracker The Log Fisherman
Mini P.E.K.K.A Hunter Fisherman
Mini P.E.K.K.A Hunter Firecracker Fisherman
Firecracker Mini P.E.K.K.A The Log
The Log Electro Spirit Firecracker Hunter
Hunter Electro Spirit Firecracker Little Prince
Electro Spirit The Log
Mini P.E.K.K.A Hunter Fisherman
Firecracker Mini P.E.K.K.A Hunter Fisherman Little Prince
Electro Spirit Firecracker Hunter The Log Fisherman
Hunter Firecracker
Mini P.E.K.K.A Hunter The Log
Electro Spirit Firecracker Mini P.E.K.K.A Hunter The Log
Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter The Log Fisherman
Firecracker Mini P.E.K.K.A Hunter Fisherman
Electro Spirit Firecracker Hunter The Log Fisherman Little Prince
Hunter The Log Electro Spirit Firecracker Fisherman Little Prince
Mini P.E.K.K.A Hunter Fisherman
Electro Spirit Firecracker Mini P.E.K.K.A Hunter The Log Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fisherman
Firecracker Mini P.E.K.K.A Hunter The Log Fisherman
Mini P.E.K.K.A Hunter The Log Fisherman
Mini P.E.K.K.A Hunter The Log Fisherman
Mini P.E.K.K.A Hunter Fisherman
Firecracker Electro Spirit Hunter
Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter Fisherman
Electro Spirit Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Hunter
The Log
Mini P.E.K.K.A Hunter
Firecracker
Electro Spirit Firecracker Mini P.E.K.K.A Hunter The Log Fisherman Little Prince
Electro Spirit Firecracker Mini P.E.K.K.A Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Fisherman
The Log
Firecracker The Log
Firecracker The Log
Firecracker Electro Spirit Hunter
Firecracker The Log
The Log Firecracker Hunter
The Log Firecracker Fisherman
Mini P.E.K.K.A Fisherman
Firecracker The Log Fisherman
Firecracker
Firecracker Hunter The Log Fisherman
Firecracker Fisherman
Firecracker The Log Fisherman
Firecracker Hunter The Log
Firecracker The Log
Mini P.E.K.K.A Fisherman
Firecracker Mini P.E.K.K.A Hunter The Log Fisherman
Firecracker The Log Little Prince
The Log
The Log Fisherman
The Log
Firecracker The Log Electro Spirit Hunter Little Prince
Fisherman
Firecracker The Log Hunter Fisherman
The Log Fisherman
Firecracker The Log Fisherman
Firecracker Hunter Little Prince
Electro Spirit Firecracker
Mini P.E.K.K.A
Hunter The Log
Electro Spirit Firecracker
Firecracker The Log
Electro Spirit
Firecracker Hunter
The Log
Firecracker Mini P.E.K.K.A Hunter
The Log Firecracker
Firecracker
Electro Spirit Firecracker The Log
Firecracker
Firecracker The Log Little Prince

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