My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Elixir Collector Royal Ghost Lumberjack Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Royal Ghost Lumberjack Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Goblins Minions Lumberjack
Zap
Goblins Minions Firecracker Royal Giant
Barbarian Barrel
Goblins Firecracker Royal Ghost Lumberjack
The Log
Goblins Firecracker Royal Giant Lumberjack
Earthquake
Firecracker Elixir Collector
Arrows
Goblins Minions Firecracker
Royal Delivery
Goblins Minions Firecracker Royal Ghost Lumberjack
Fireball
Minions Firecracker Elixir Collector Lumberjack
Poison
Minions Firecracker Elixir Collector
Lightning
Elixir Collector Lumberjack Archer Queen
Rocket
Elixir Collector Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Minions Firecracker Royal Ghost Lumberjack Archer Queen Royal Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Minions Firecracker Royal Ghost

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Minions
Royal Giant Firecracker Lumberjack
Firecracker
Royal Giant Minions Lumberjack
Royal Giant
Minions Firecracker Goblins Royal Ghost Lumberjack
Elixir Collector
Royal Ghost
Royal Giant Lumberjack
Lumberjack
Minions Firecracker Royal Giant Royal Ghost
Archer Queen

Defense Synergies 0 5

Goblins
Firecracker Archer Queen
Minions
Firecracker Lumberjack
Firecracker
Goblins Minions Lumberjack
Royal Giant
Elixir Collector
Royal Ghost
Lumberjack
Minions Firecracker
Archer Queen
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker
Lumberjack Goblins Minions Firecracker
Lumberjack Goblins Minions
Lumberjack Goblins Minions Firecracker
Firecracker Lumberjack
Goblins Minions Firecracker Royal Ghost Lumberjack
Minions Firecracker
Goblins Minions Lumberjack Archer Queen
Goblins Firecracker Royal Ghost Lumberjack
Goblins Minions Firecracker Royal Ghost Lumberjack
Minions Firecracker
Lumberjack Minions
Goblins Minions Firecracker Royal Ghost Lumberjack
Lumberjack
Lumberjack
Goblins Minions Firecracker Lumberjack
Goblins Minions Firecracker Royal Ghost Lumberjack
Minions Firecracker Royal Ghost Lumberjack
Lumberjack
Royal Ghost Goblins Minions Firecracker Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Royal Ghost
Firecracker Royal Ghost Lumberjack
Lumberjack Goblins Minions
Lumberjack
Lumberjack
Firecracker Minions
Goblins Minions Lumberjack
Lumberjack
Goblins Minions Firecracker
Minions Lumberjack
Archer Queen
Lumberjack
Firecracker
Goblins Minions Firecracker Lumberjack Archer Queen
Minions Firecracker Royal Ghost Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Ghost
Firecracker Royal Ghost
Firecracker
Firecracker
Firecracker Minions
Firecracker
Firecracker
Firecracker
Goblins Minions Lumberjack
Firecracker
Firecracker Archer Queen
Firecracker
Minions Firecracker
Firecracker
Firecracker
Firecracker
Minions
Firecracker
Firecracker
Minions
Firecracker
Firecracker Royal Ghost
Firecracker
Firecracker
Minions Firecracker
Firecracker
Firecracker
Minions
Firecracker Archer Queen
Firecracker Lumberjack
Firecracker
Archer Queen
Firecracker Archer Queen
Minions Firecracker Archer Queen
Firecracker Archer Queen
Firecracker Royal Ghost Archer Queen

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