My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Wizard Witch Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Witch Lumberjack
Zap
Bats Firecracker Royal Giant Witch
Barbarian Barrel
Firecracker Wizard Witch Royal Ghost Lumberjack
The Log
Firecracker Royal Giant Witch Lumberjack
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Wizard Witch Royal Ghost Lumberjack
Fireball
Firecracker Wizard Witch Lumberjack
Poison
Bats Firecracker Wizard Witch
Lightning
Wizard Witch Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Royal Ghost Lumberjack Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Royal Ghost

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Firecracker Lumberjack
Zap
Firecracker Bats Royal Giant Witch Royal Ghost Lumberjack
Firecracker
Zap Royal Giant Bats Lumberjack
Royal Giant
Bats Firecracker Zap Wizard Witch Royal Ghost Lumberjack
Wizard
Royal Giant Royal Ghost Lumberjack
Witch
Zap Royal Giant Royal Ghost Lumberjack
Royal Ghost
Zap Royal Giant Wizard Witch Lumberjack
Lumberjack
Bats Zap Firecracker Royal Giant Wizard Witch Royal Ghost

Defense Synergies 0 12

Bats
Zap Firecracker Lumberjack
Zap
Bats Firecracker Witch Royal Ghost Lumberjack
Firecracker
Bats Zap Lumberjack
Royal Giant
Wizard
Royal Ghost Lumberjack
Witch
Zap Royal Ghost Lumberjack
Royal Ghost
Zap Wizard Witch
Lumberjack
Bats Zap Firecracker Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard
Lumberjack Bats Zap Firecracker Witch
Witch Lumberjack Bats
Witch Lumberjack Bats Firecracker
Firecracker Lumberjack
Bats Zap Firecracker Royal Ghost Lumberjack
Bats Zap Firecracker Wizard Witch
Zap
Witch Lumberjack
Firecracker Royal Ghost Lumberjack
Bats Witch Zap Firecracker Wizard Royal Ghost Lumberjack
Bats Zap Firecracker Wizard Witch
Lumberjack Bats Zap Wizard Witch
Wizard Bats Zap Firecracker Witch Royal Ghost Lumberjack
Lumberjack
Zap Lumberjack
Wizard Bats Firecracker Witch Lumberjack
Bats Zap Firecracker Wizard Witch Royal Ghost Lumberjack
Zap Wizard Witch Bats Firecracker Royal Ghost Lumberjack
Lumberjack
Wizard Royal Ghost Bats Firecracker Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch Royal Ghost
Zap Firecracker Wizard Royal Ghost Lumberjack
Lumberjack Bats Zap Witch
Lumberjack Bats Zap
Witch Lumberjack
Firecracker Wizard Bats Zap Witch
Bats Witch Lumberjack
Lumberjack
Zap Bats Firecracker Witch
Witch
Bats Witch Lumberjack
Zap
Wizard Witch Lumberjack
Wizard Firecracker Witch
Witch Bats Zap Firecracker Lumberjack
Bats Zap Firecracker Wizard Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Ghost
Firecracker Zap Royal Ghost
Firecracker
Wizard Zap Firecracker
Firecracker Wizard Bats Zap Witch
Firecracker Wizard Witch
Zap Firecracker Wizard
Zap Firecracker Wizard
Bats Lumberjack
Firecracker Zap Wizard
Zap Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard Witch
Firecracker Wizard
Bats
Zap Firecracker Wizard
Zap Firecracker Wizard Witch
Wizard
Zap
Zap Firecracker Wizard Witch
Witch
Firecracker Zap Wizard Witch Royal Ghost
Zap Wizard Witch
Zap Firecracker
Bats Zap Firecracker Wizard Witch
Zap Bats Firecracker Wizard Witch
Zap Wizard
Zap Firecracker
Firecracker Wizard
Zap Bats Witch
Zap Firecracker Wizard Witch
Firecracker Wizard Lumberjack
Zap Firecracker Wizard
Zap
Firecracker
Zap Bats Firecracker Witch
Firecracker Bats Zap Witch
Zap Firecracker Witch Royal Ghost

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