My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Bats Dart Goblin Goblin Barrel Skeleton Army
Zap
Bats Firecracker Royal Giant Dart Goblin Goblin Barrel Skeleton Army
Barbarian Barrel
Firecracker Dart Goblin Goblin Barrel Skeleton Army Electro Wizard
The Log
Firecracker Royal Giant Dart Goblin Goblin Barrel Skeleton Army
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Bats Firecracker Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Bats Firecracker Dart Goblin Goblin Barrel Skeleton Army Electro Wizard
Fireball
Firecracker Dart Goblin Goblin Barrel Skeleton Army Electro Wizard
Poison
Bats Firecracker Dart Goblin Skeleton Army Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Dart Goblin Goblin Barrel Skeleton Army Electro Wizard Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Dart Goblin Goblin Barrel

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mega Knight Firecracker Goblin Barrel
Firecracker
Royal Giant Bats Dart Goblin Goblin Barrel Mega Knight
Royal Giant
Bats Firecracker Dart Goblin Goblin Barrel Electro Wizard
Dart Goblin
Royal Giant Goblin Barrel Firecracker Mega Knight
Goblin Barrel
Royal Giant Dart Goblin Bats Firecracker Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Electro Wizard
Royal Giant Mega Knight
Mega Knight
Bats Firecracker Dart Goblin Goblin Barrel Electro Wizard

Defense Synergies 0 13

Bats
Firecracker Dart Goblin Electro Wizard Mega Knight
Firecracker
Bats Dart Goblin Skeleton Army Electro Wizard Mega Knight
Royal Giant
Dart Goblin
Bats Firecracker Skeleton Army Electro Wizard Mega Knight
Goblin Barrel
Skeleton Army
Firecracker Dart Goblin Electro Wizard
Electro Wizard
Bats Firecracker Dart Goblin Skeleton Army Mega Knight
Mega Knight
Bats Firecracker Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Electro Wizard
Skeleton Army Bats Firecracker Dart Goblin Electro Wizard Mega Knight
Skeleton Army Mega Knight Bats Dart Goblin Electro Wizard
Skeleton Army Bats Firecracker Dart Goblin Electro Wizard Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Bats Firecracker Dart Goblin Electro Wizard Mega Knight
Bats Dart Goblin Electro Wizard Firecracker
Dart Goblin Electro Wizard Mega Knight
Skeleton Army
Skeleton Army Firecracker Dart Goblin Electro Wizard Mega Knight
Bats Dart Goblin Skeleton Army Electro Wizard Firecracker Mega Knight
Bats Firecracker Dart Goblin Electro Wizard
Skeleton Army Mega Knight Bats Electro Wizard
Skeleton Army Mega Knight Bats Firecracker Dart Goblin Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Electro Wizard Mega Knight
Mega Knight Bats Firecracker Skeleton Army Electro Wizard
Mega Knight Bats Firecracker Dart Goblin Skeleton Army Electro Wizard
Bats Firecracker Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard
Skeleton Army Mega Knight Bats Firecracker Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Electro Wizard
Electro Wizard Firecracker Mega Knight
Skeleton Army Mega Knight Bats Electro Wizard
Skeleton Army Mega Knight Bats Electro Wizard
Skeleton Army Mega Knight
Firecracker Bats Dart Goblin Electro Wizard
Skeleton Army Bats Dart Goblin Electro Wizard
Mega Knight Skeleton Army
Electro Wizard Mega Knight Bats Firecracker Skeleton Army
Dart Goblin Skeleton Army
Mega Knight Bats Dart Goblin
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Mega Knight
Firecracker Dart Goblin Skeleton Army Mega Knight
Skeleton Army Electro Wizard Bats Firecracker Dart Goblin
Bats Mega Knight Firecracker Dart Goblin Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Dart Goblin Electro Wizard
Dart Goblin
Firecracker Dart Goblin
Firecracker Mega Knight
Firecracker Bats Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Bats Electro Wizard
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Bats
Firecracker Dart Goblin Electro Wizard Mega Knight
Firecracker Dart Goblin Mega Knight
Mega Knight
Firecracker Mega Knight
Firecracker Dart Goblin Electro Wizard
Mega Knight
Firecracker Dart Goblin
Bats Firecracker Dart Goblin Electro Wizard
Electro Wizard Bats Firecracker Dart Goblin
Dart Goblin Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Bats Dart Goblin Skeleton Army
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin Electro Wizard Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Bats Firecracker Dart Goblin Electro Wizard
Firecracker Bats Dart Goblin Electro Wizard
Firecracker Dart Goblin Electro Wizard Mega Knight

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