My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Royal Giant Skeleton Army
Barbarian Barrel
Wizard Skeleton Army
The Log
Royal Giant Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Mini P.E.K.K.A Wizard Skeleton Army
Fireball
Wizard Skeleton Army
Poison
Bats Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Poison Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Mini P.E.K.K.A Poison Wizard Royal Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mini P.E.K.K.A
Royal Giant
Bats Poison Wizard The Log
Mini P.E.K.K.A
Bats Wizard Electro Giant The Log
Wizard
Royal Giant Mini P.E.K.K.A
Skeleton Army
Poison
Royal Giant The Log
Electro Giant
Mini P.E.K.K.A
The Log
Royal Giant Mini P.E.K.K.A Poison

Defense Synergies 1 9

Bats
Mini P.E.K.K.A The Log
Royal Giant
Mini P.E.K.K.A
The Log Bats Wizard Skeleton Army Electro Giant
Wizard
Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Mini P.E.K.K.A Wizard The Log
Poison
The Log
Electro Giant
Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Bats Wizard Skeleton Army Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Mini P.E.K.K.A Skeleton Army Bats The Log
Mini P.E.K.K.A Skeleton Army Bats
Mini P.E.K.K.A Skeleton Army Bats
Mini P.E.K.K.A Skeleton Army Poison The Log
Skeleton Army The Log Bats
Bats Wizard Poison
Poison Electro Giant The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A
Bats Skeleton Army Poison Wizard Electro Giant The Log
Bats Wizard Poison
Mini P.E.K.K.A Skeleton Army Bats Wizard The Log
Wizard Skeleton Army Bats Mini P.E.K.K.A Poison The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Electro Giant The Log
Wizard Bats Mini P.E.K.K.A Skeleton Army Poison
Bats Wizard Skeleton Army The Log
Wizard Poison The Log Bats
Mini P.E.K.K.A
Wizard Skeleton Army Bats Mini P.E.K.K.A Poison Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Electro Giant
Poison Mini P.E.K.K.A Wizard The Log
Skeleton Army Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Bats The Log
Mini P.E.K.K.A Skeleton Army
Wizard Poison Electro Giant Bats
Mini P.E.K.K.A Skeleton Army Bats
Mini P.E.K.K.A Skeleton Army
Bats Mini P.E.K.K.A Skeleton Army Poison The Log
Skeleton Army
Bats Mini P.E.K.K.A
Skeleton Army Poison Electro Giant The Log
Mini P.E.K.K.A Skeleton Army Wizard
Wizard Skeleton Army Electro Giant
Skeleton Army Electro Giant Bats Mini P.E.K.K.A Poison The Log
Bats Poison Mini P.E.K.K.A Wizard Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log
Poison The Log
Poison The Log
Wizard Poison The Log
Wizard Poison Electro Giant Bats
Wizard Poison The Log
Poison The Log Wizard
Poison The Log Wizard
Bats Mini P.E.K.K.A Poison
Poison Wizard The Log
Poison Wizard
Poison The Log
Poison
Poison The Log
Wizard Poison The Log
Wizard Poison The Log
Poison
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Poison The Log
Wizard Poison Electro Giant The Log
Poison The Log
Wizard Poison
The Log
Poison The Log
Poison Electro Giant The Log Wizard
Poison The Log Wizard
Wizard Poison The Log
Poison The Log
Poison Bats Wizard Electro Giant
Bats Wizard Poison Electro Giant
Mini P.E.K.K.A
Poison Wizard The Log
Poison
Wizard Poison The Log
Bats Skeleton Army
Poison Wizard
The Log
Poison Mini P.E.K.K.A Wizard
The Log Wizard Poison
Poison Electro Giant
Electro Giant Bats Poison The Log
Bats Poison
Poison Electro Giant The Log

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