My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Elixir Golem Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Royal Giant Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Royal Giant Elixir Golem Goblin Drill
Giant Snowball
Fire Spirit Minions Minion Horde Goblin Drill
Zap
Fire Spirit Minions Minion Horde Royal Giant Goblin Drill
Barbarian Barrel
Fire Spirit Elixir Golem Goblin Drill
The Log
Fire Spirit Royal Giant Elixir Golem Goblin Drill
Earthquake
Elixir Golem Goblin Drill
Arrows
Fire Spirit Minions Minion Horde Goblin Drill
Royal Delivery
Fire Spirit Minions Minion Horde Elixir Golem Goblin Drill Bowler
Fireball
Minions Minion Horde Elixir Golem Goblin Drill Bowler
Poison
Minions Minion Horde Elixir Golem Goblin Drill
Lightning
Bowler
Rocket
Minion Horde Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Golem Goblin Drill Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Earthquake Elixir Golem Goblin Drill Minion Horde Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Minions Earthquake Elixir Golem

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Goblin Drill Elixir Golem Bowler
Minions
Royal Giant Elixir Golem Goblin Drill Bowler
Minion Horde
Royal Giant
Royal Giant
Fire Spirit Minions Earthquake Minion Horde Bowler
Earthquake
Royal Giant Elixir Golem
Elixir Golem
Earthquake Fire Spirit Minions Bowler
Goblin Drill
Fire Spirit Minions
Bowler
Fire Spirit Minions Royal Giant Elixir Golem

Defense Synergies 0 3

Fire Spirit
Goblin Drill
Minions
Goblin Drill Bowler
Minion Horde
Royal Giant
Earthquake
Elixir Golem
Goblin Drill
Fire Spirit Minions
Bowler
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Minions Minion Horde
Minion Horde Minions Goblin Drill
Minion Horde Bowler Fire Spirit Minions Goblin Drill
Minion Horde Minions Goblin Drill Bowler
Earthquake Bowler
Bowler Fire Spirit Minions Earthquake
Minions Minion Horde Fire Spirit
Earthquake Bowler
Minion Horde Minions Goblin Drill
Fire Spirit Minion Horde Bowler
Minions Minion Horde Earthquake Goblin Drill Bowler
Minions Minion Horde
Minion Horde Goblin Drill Bowler Fire Spirit Minions Earthquake
Fire Spirit Bowler Minions Minion Horde Earthquake Goblin Drill
Minion Horde Goblin Drill
Minion Horde Goblin Drill Bowler
Minion Horde Minions Goblin Drill Bowler
Fire Spirit Minions Minion Horde Goblin Drill Bowler
Earthquake Goblin Drill Fire Spirit Minions Bowler
Goblin Drill
Bowler Fire Spirit Minions Minion Horde Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler
Bowler
Minions Minion Horde Bowler
Bowler Minion Horde
Minion Horde Goblin Drill Bowler
Fire Spirit Minions Minion Horde
Minions Minion Horde Bowler
Minion Horde
Minion Horde Minions
Minion Horde Goblin Drill
Minions Minion Horde Bowler
Bowler
Bowler Minion Horde
Minion Horde Bowler
Minions Minion Horde Goblin Drill Bowler
Minions Bowler Minion Horde Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Minion Horde Goblin Drill
Bowler
Earthquake Minion Horde Goblin Drill
Earthquake
Fire Spirit Minion Horde Earthquake Bowler
Fire Spirit Minions Minion Horde
Fire Spirit Minion Horde Earthquake Bowler
Earthquake Fire Spirit Bowler
Fire Spirit Minions Minion Horde Bowler
Minion Horde Earthquake Bowler
Fire Spirit
Earthquake Fire Spirit Bowler
Earthquake Minions Minion Horde
Earthquake
Earthquake Minion Horde Goblin Drill Bowler
Earthquake Minion Horde Bowler
Earthquake
Minions Minion Horde
Fire Spirit Earthquake Bowler
Fire Spirit Earthquake Bowler
Minions Minion Horde Earthquake Bowler
Bowler
Earthquake Minion Horde Goblin Drill
Earthquake Fire Spirit Bowler
Minion Horde
Earthquake Bowler
Bowler
Fire Spirit Minion Horde
Minions Minion Horde
Minion Horde Bowler
Minion Horde Earthquake
Minion Horde
Minion Horde
Earthquake Bowler
Minion Horde Earthquake Fire Spirit Minions
Fire Spirit
Minion Horde Bowler
Earthquake Bowler
Minion Horde
Minions Minion Horde Bowler
Bowler

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