My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Hog Rider Skeleton Army
Giant Snowball
Bats Dart Goblin Hog Rider Skeleton Army Little Prince
Zap
Bats Royal Giant Dart Goblin Skeleton Army Little Prince
Barbarian Barrel
Dart Goblin Skeleton Army Little Prince
The Log
Royal Giant Dart Goblin Mini P.E.K.K.A Hog Rider Skeleton Army Little Prince
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Dart Goblin Skeleton Army Little Prince
Royal Delivery
Bats Dart Goblin Mini P.E.K.K.A Hog Rider Skeleton Army Little Prince
Fireball
Dart Goblin Hog Rider Skeleton Army Little Prince
Poison
Bats Dart Goblin Skeleton Army Little Prince
Lightning
Mini P.E.K.K.A Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Dart Goblin Skeleton Army Little Prince Mini P.E.K.K.A Hog Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Dart Goblin Skeleton Army

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Hog Rider Zap Mini P.E.K.K.A
Zap
Hog Rider Bats Royal Giant Dart Goblin Mini P.E.K.K.A Little Prince
Royal Giant
Bats Dart Goblin Zap Hog Rider
Dart Goblin
Royal Giant Zap Hog Rider
Mini P.E.K.K.A
Bats Zap Hog Rider Little Prince
Hog Rider
Bats Zap Royal Giant Dart Goblin Mini P.E.K.K.A Little Prince
Skeleton Army
Little Prince
Zap Mini P.E.K.K.A Hog Rider

Defense Synergies 1 9

Bats
Zap Dart Goblin Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bats Dart Goblin Skeleton Army Little Prince
Royal Giant
Dart Goblin
Bats Zap Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
Zap Bats Dart Goblin Skeleton Army
Hog Rider
Skeleton Army
Zap Dart Goblin Mini P.E.K.K.A
Little Prince
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin
Mini P.E.K.K.A Skeleton Army Bats Zap Dart Goblin
Mini P.E.K.K.A Skeleton Army Bats Dart Goblin
Mini P.E.K.K.A Skeleton Army Bats Dart Goblin
Mini P.E.K.K.A Skeleton Army
Skeleton Army Bats Zap Dart Goblin
Bats Dart Goblin Zap Little Prince
Zap Dart Goblin
Mini P.E.K.K.A Skeleton Army
Skeleton Army Dart Goblin Mini P.E.K.K.A Little Prince
Bats Dart Goblin Skeleton Army Zap
Bats Zap Dart Goblin
Mini P.E.K.K.A Skeleton Army Bats Zap
Skeleton Army Bats Zap Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A
Bats Mini P.E.K.K.A Skeleton Army
Bats Zap Dart Goblin Skeleton Army Little Prince
Zap Bats Dart Goblin Little Prince
Mini P.E.K.K.A Dart Goblin
Skeleton Army Bats Dart Goblin Mini P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap
Zap Mini P.E.K.K.A
Skeleton Army Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Bats Zap
Mini P.E.K.K.A Skeleton Army
Bats Zap Dart Goblin
Mini P.E.K.K.A Skeleton Army Bats Dart Goblin
Mini P.E.K.K.A Skeleton Army
Zap Bats Mini P.E.K.K.A Skeleton Army
Dart Goblin Skeleton Army
Bats Dart Goblin Mini P.E.K.K.A
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army
Dart Goblin Skeleton Army
Skeleton Army Bats Zap Dart Goblin Mini P.E.K.K.A Little Prince
Bats Zap Dart Goblin Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin
Dart Goblin
Dart Goblin
Zap
Bats Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Bats Mini P.E.K.K.A
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Bats Mini P.E.K.K.A
Zap Dart Goblin Mini P.E.K.K.A
Zap Dart Goblin Little Prince
Zap
Zap Little Prince
Zap Dart Goblin
Zap
Zap Dart Goblin
Bats Zap Dart Goblin Little Prince
Zap Bats Dart Goblin
Mini P.E.K.K.A
Zap Dart Goblin
Zap
Zap Bats Dart Goblin Skeleton Army
Zap Dart Goblin
Dart Goblin Mini P.E.K.K.A
Zap Dart Goblin
Zap
Dart Goblin
Zap Bats Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin Little Prince

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