My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarians Royal Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Barbarians
Zap
Bats Royal Giant
Barbarian Barrel
Electro Spirit Barbarians Magic Archer
The Log
Electro Spirit Barbarians Royal Giant
Earthquake
Barbarians
Arrows
Electro Spirit Bats
Royal Delivery
Electro Spirit Bats Barbarians Magic Archer
Fireball
Barbarians Magic Archer
Poison
Bats Barbarians Magic Archer
Lightning
Magic Archer
Rocket
Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Rage The Log Magic Archer Barbarians Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Bats Rage The Log

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Bats
Royal Giant Rage
Barbarians
Royal Giant
Bats Lightning Electro Spirit The Log Magic Archer
Rage
Bats
Lightning
Royal Giant
The Log
Royal Giant Magic Archer
Magic Archer
Royal Giant The Log

Defense Synergies 0 4

Electro Spirit
The Log
Bats
The Log
Barbarians
Royal Giant
Rage
Lightning
The Log
The Log
Electro Spirit Bats Lightning Magic Archer
Magic Archer
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning The Log Magic Archer
Barbarians Bats The Log
Barbarians Bats Lightning
Barbarians Bats
Lightning Barbarians The Log
The Log Electro Spirit Bats Magic Archer
Bats Lightning Electro Spirit Magic Archer
Lightning Electro Spirit Barbarians The Log Magic Archer
Barbarians
Barbarians
Bats Barbarians Electro Spirit The Log Magic Archer
Bats Magic Archer
Barbarians Bats Lightning The Log
Electro Spirit Bats Barbarians The Log Magic Archer
Barbarians
Barbarians Lightning The Log
Barbarians Bats
Electro Spirit Bats Barbarians The Log Magic Archer
The Log Electro Spirit Bats Barbarians Magic Archer
Barbarians
Electro Spirit Bats Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Lightning The Log Magic Archer
Barbarians Bats Lightning The Log
Lightning Bats Barbarians The Log
Barbarians
Electro Spirit Bats Magic Archer
Bats Barbarians Lightning
Barbarians
Lightning Electro Spirit Bats Barbarians The Log Magic Archer
Barbarians
Bats Barbarians
Lightning Barbarians The Log
Barbarians Lightning
Barbarians Magic Archer
Barbarians Electro Spirit Bats Lightning The Log Magic Archer
Bats Electro Spirit Barbarians The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer The Log
The Log Magic Archer
Lightning The Log Magic Archer
Lightning Barbarians The Log
The Log Magic Archer
Electro Spirit Bats Magic Archer
The Log Magic Archer
The Log Lightning Magic Archer
The Log Lightning
Lightning Bats
Lightning The Log Magic Archer
Lightning Magic Archer
Lightning The Log Magic Archer
Lightning Magic Archer
Lightning The Log Magic Archer
Lightning The Log Magic Archer
Lightning Magic Archer The Log
Lightning
Bats Lightning
Lightning The Log Magic Archer
Lightning The Log Magic Archer
Lightning The Log Magic Archer
Lightning
Lightning The Log
Lightning Barbarians The Log
The Log Electro Spirit Magic Archer
The Log Lightning Magic Archer
Lightning The Log Magic Archer
Lightning The Log Magic Archer
Lightning Bats Magic Archer
Lightning Electro Spirit Bats
Lightning
Lightning The Log Magic Archer
Lightning Electro Spirit Magic Archer
Lightning The Log Magic Archer
Lightning Electro Spirit Bats Barbarians Magic Archer
Lightning Magic Archer
The Log
Lightning Magic Archer
The Log Lightning Magic Archer
Lightning
Electro Spirit Bats Lightning The Log Magic Archer
Bats Lightning Magic Archer
Lightning The Log Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: