My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Sparky
Giant Snowball
Barbarians Minion Horde
Zap
Minion Horde Royal Giant Sparky
Barbarian Barrel
Barbarians Bomb Tower Wizard Sparky
The Log
Barbarians Royal Giant Sparky
Earthquake
Barbarians Bomb Tower
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Wizard Sparky
Fireball
Barbarians Minion Horde Bomb Tower Wizard Sparky
Poison
Barbarians Minion Horde Bomb Tower Wizard Sparky
Lightning
Bomb Tower Wizard Sparky
Rocket
Barbarians Minion Horde Bomb Tower Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Wizard The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Bomb Tower Barbarians Minion Horde Wizard Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Arrows Bomb Tower Barbarians

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Sparky
Barbarians
Minion Horde
Royal Giant Sparky
Royal Giant
Arrows Minion Horde Wizard The Log Sparky
Bomb Tower
Wizard
Royal Giant Sparky
The Log
Royal Giant Sparky
Sparky
Arrows Minion Horde Royal Giant Wizard The Log

Defense Synergies 1 8

Arrows
Barbarians Bomb Tower Sparky
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians The Log Sparky
Royal Giant
Bomb Tower
The Log Arrows
Wizard
The Log
The Log
Bomb Tower Minion Horde Wizard Sparky
Sparky
Arrows Minion Horde The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log Sparky
Barbarians Minion Horde Bomb Tower Sparky The Log
Barbarians Minion Horde Bomb Tower Sparky
Barbarians Minion Horde Bomb Tower Sparky
Arrows Barbarians Bomb Tower The Log Sparky
Arrows The Log Bomb Tower
Minion Horde Arrows Bomb Tower Wizard
Arrows Barbarians Bomb Tower The Log Sparky
Barbarians Minion Horde Sparky Bomb Tower
Barbarians Minion Horde Sparky
Barbarians Minion Horde Arrows Bomb Tower Wizard The Log
Arrows Minion Horde Wizard
Barbarians Minion Horde Bomb Tower Sparky Wizard The Log
Bomb Tower Wizard Sparky Arrows Barbarians Minion Horde The Log
Barbarians Sparky Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower The Log Sparky
Barbarians Minion Horde Bomb Tower Wizard Sparky Arrows
Arrows Bomb Tower Barbarians Minion Horde Wizard The Log
Arrows Bomb Tower Wizard The Log Barbarians
Barbarians Sparky Bomb Tower
Wizard Arrows Barbarians Minion Horde Bomb Tower The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Sparky
Arrows Bomb Tower Wizard The Log
Barbarians Minion Horde Bomb Tower The Log Sparky
Barbarians Minion Horde The Log Sparky
Barbarians Minion Horde Sparky
Arrows Wizard Minion Horde Bomb Tower
Sparky Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower Sparky
Minion Horde Barbarians Bomb Tower The Log Sparky
Barbarians Minion Horde Sparky
Barbarians Minion Horde Bomb Tower Sparky
Arrows Barbarians The Log
Barbarians Minion Horde Bomb Tower Wizard Sparky
Wizard Barbarians Minion Horde Bomb Tower Sparky
Barbarians Sparky Minion Horde Bomb Tower The Log
Arrows Barbarians Minion Horde Bomb Tower Wizard The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde The Log Sparky
Arrows The Log
Arrows Minion Horde The Log Sparky
Arrows Barbarians The Log Sparky
Wizard Arrows Minion Horde The Log Sparky
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard The Log Sparky
Arrows The Log Wizard
Arrows The Log Wizard
Minion Horde Sparky
Arrows Minion Horde Wizard The Log Sparky
Arrows Wizard
The Log Sparky
Arrows Minion Horde
Arrows The Log Sparky
Arrows Minion Horde Wizard The Log Sparky
Arrows Minion Horde Wizard The Log Sparky
Arrows Sparky
Minion Horde Sparky
Arrows Wizard The Log Sparky
Arrows Wizard The Log
Minion Horde The Log Sparky
Arrows Wizard
The Log Sparky
Arrows Barbarians Minion Horde The Log
Arrows The Log Wizard Sparky
Minion Horde
Arrows The Log Wizard Sparky
Arrows Wizard The Log Sparky
Arrows The Log Sparky
Arrows Minion Horde Wizard Sparky
Minion Horde Wizard
Minion Horde Sparky
Arrows Minion Horde Wizard The Log Sparky
Arrows Minion Horde Sparky
Minion Horde Sparky
Arrows Wizard The Log Sparky
Minion Horde Barbarians
Arrows Wizard
Arrows The Log
Minion Horde Wizard Sparky
Arrows The Log Wizard
Arrows Sparky
Minion Horde Sparky
Minion Horde The Log Sparky
The Log Sparky

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