My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Hunter Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant Skeleton
Giant Snowball
Fire Spirit Minions Hog Rider
Zap
Fire Spirit Minions
Barbarian Barrel
Fire Spirit Wizard Hunter Giant Skeleton
The Log
Fire Spirit Hog Rider Hunter Giant Skeleton
Earthquake
Hog Rider Elixir Collector
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Hog Rider Wizard Hunter Giant Skeleton
Fireball
Minions Hog Rider Wizard Elixir Collector Hunter
Poison
Minions Wizard Elixir Collector Hunter
Lightning
Wizard Elixir Collector Hunter
Rocket
Hog Rider Wizard Elixir Collector Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Collector Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Hog Rider Hunter Wizard Elixir Collector Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Minions Hog Rider

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Giant Skeleton
Minions
Hog Rider Giant Skeleton
Hog Rider
Fire Spirit Minions The Log Wizard Hunter Giant Skeleton
Wizard
Hog Rider Giant Skeleton
Elixir Collector
Hunter
Hog Rider Giant Skeleton
Giant Skeleton
Fire Spirit Minions Hog Rider Wizard Hunter The Log
The Log
Hog Rider Giant Skeleton

Defense Synergies 0 10

Fire Spirit
Giant Skeleton The Log
Minions
Hunter Giant Skeleton The Log
Hog Rider
Wizard
Giant Skeleton The Log
Elixir Collector
Hunter
Minions Giant Skeleton The Log
Giant Skeleton
Fire Spirit Minions Wizard Hunter The Log
The Log
Fire Spirit Minions Wizard Hunter Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log
Hunter Minions The Log
Hunter Fire Spirit Minions Giant Skeleton
Hunter Minions
Giant Skeleton The Log
The Log Fire Spirit Minions Hunter
Minions Hunter Fire Spirit Wizard
Giant Skeleton The Log
Hunter Minions
Fire Spirit Hunter Giant Skeleton
Minions Wizard Hunter Giant Skeleton The Log
Minions Hunter Wizard
Hunter Fire Spirit Minions Wizard Giant Skeleton The Log
Fire Spirit Wizard Minions Hunter The Log
Hunter
Hunter The Log
Wizard Minions Hunter
Fire Spirit Minions Wizard Hunter The Log
Wizard Hunter The Log Fire Spirit Minions Giant Skeleton
Hunter
Wizard Fire Spirit Minions Hunter Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Wizard Hunter The Log
Giant Skeleton Minions Hunter The Log
Hunter Giant Skeleton The Log
Giant Skeleton Hunter
Fire Spirit Wizard Minions Hunter
Minions Hunter Giant Skeleton
Giant Skeleton Hunter
Giant Skeleton Minions The Log
Minions Hunter Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Wizard Hunter
Wizard
Minions Hunter Giant Skeleton The Log
Minions Wizard Hunter Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log
Giant Skeleton The Log
Giant Skeleton The Log
Wizard Fire Spirit The Log
Wizard Fire Spirit Minions Hunter
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard Hunter
The Log Wizard
Fire Spirit Minions
Wizard The Log
Fire Spirit Wizard
Fire Spirit Hunter The Log
Minions
The Log
Wizard Hunter The Log
Wizard The Log
Minions
Fire Spirit Wizard Hunter The Log
Fire Spirit Wizard The Log
Minions Giant Skeleton The Log
Wizard
The Log
The Log
The Log Fire Spirit Wizard Hunter
The Log Wizard Hunter
Wizard The Log
The Log
Fire Spirit Wizard Hunter
Minions Wizard
Wizard Hunter The Log
Giant Skeleton
Wizard The Log
Fire Spirit Minions
Fire Spirit Wizard Hunter
The Log
Wizard Hunter
The Log Wizard
Giant Skeleton
Minions Giant Skeleton The Log
Giant Skeleton The Log

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