My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Wizard Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Heal Spirit Ice Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Graveyard
Giant Snowball
Fire Spirit Princess Inferno Dragon Graveyard
Zap
Fire Spirit Princess Inferno Dragon Graveyard
Barbarian Barrel
Fire Spirit Heal Spirit Wizard Princess Graveyard
The Log
Fire Spirit Heal Spirit Princess Graveyard
Earthquake
Graveyard
Arrows
Fire Spirit Heal Spirit Princess Graveyard
Royal Delivery
Fire Spirit Heal Spirit Wizard Princess Inferno Dragon Graveyard
Fireball
Wizard Princess Inferno Dragon
Poison
Wizard Princess Graveyard
Lightning
Ice Golem Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Wizard Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Wizard Rocket Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Heal Spirit Ice Golem Rocket Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Ice Golem Princess Inferno Dragon Wizard Graveyard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Heal Spirit Ice Golem Princess

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Inferno Dragon
Heal Spirit
Wizard Inferno Dragon Graveyard
Ice Golem
Graveyard Fire Spirit
Wizard
Heal Spirit
Rocket
Princess
Inferno Dragon
Fire Spirit Heal Spirit
Graveyard
Ice Golem Heal Spirit

Defense Synergies 0 4

Fire Spirit
Ice Golem
Heal Spirit
Ice Golem
Fire Spirit Wizard Princess Inferno Dragon
Wizard
Ice Golem
Rocket
Princess
Ice Golem
Inferno Dragon
Ice Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem Wizard
Inferno Dragon
Rocket Fire Spirit Inferno Dragon
Inferno Dragon
Rocket Princess
Fire Spirit
Rocket Inferno Dragon Fire Spirit Wizard Princess
Rocket Ice Golem
Inferno Dragon Princess
Fire Spirit Ice Golem
Ice Golem Wizard Princess
Inferno Dragon Wizard Princess
Fire Spirit Wizard Rocket
Fire Spirit Wizard Rocket Princess
Inferno Dragon
Rocket Inferno Dragon
Wizard
Fire Spirit Wizard
Wizard Fire Spirit Ice Golem Princess Inferno Dragon
Inferno Dragon
Wizard Fire Spirit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem
Ice Golem Wizard Rocket Inferno Dragon
Ice Golem Rocket
Rocket Ice Golem
Inferno Dragon
Fire Spirit Wizard Rocket Ice Golem Princess
Rocket Ice Golem
Inferno Dragon
Rocket Ice Golem Inferno Dragon
Inferno Dragon
Inferno Dragon
Rocket
Rocket Ice Golem Wizard
Wizard Princess
Ice Golem Rocket Inferno Dragon
Ice Golem Wizard Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Ice Golem Rocket
Princess
Rocket
Ice Golem Rocket
Wizard Rocket Fire Spirit
Wizard Fire Spirit Ice Golem Rocket Princess
Fire Spirit Wizard Princess
Fire Spirit Ice Golem Wizard Princess
Wizard
Rocket Fire Spirit
Rocket Wizard Princess
Fire Spirit Wizard Rocket Princess
Rocket Fire Spirit Ice Golem Princess
Rocket Princess
Princess Ice Golem
Rocket Wizard Princess
Wizard Rocket Princess
Rocket
Rocket
Rocket Fire Spirit Wizard Princess
Rocket Fire Spirit Wizard Princess
Rocket
Rocket Wizard Princess
Rocket
Rocket
Ice Golem Fire Spirit Wizard Princess
Inferno Dragon
Wizard Princess
Wizard Princess
Rocket
Fire Spirit Ice Golem Wizard Princess
Rocket Wizard
Wizard Rocket
Rocket Princess
Rocket Wizard Princess
Fire Spirit Rocket Princess
Rocket Fire Spirit Wizard Princess
Wizard Rocket Princess
Ice Golem Wizard Princess
Rocket
Rocket Princess
Rocket Princess
Rocket Princess

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