My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Giant Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Goblin Giant Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Giant Goblin Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Giant Goblin Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Goblins Musketeer Princess
Zap
Goblins Mortar Goblin Giant Princess
Barbarian Barrel
Goblins Mortar Musketeer Princess Ice Wizard
The Log
Goblins Musketeer Princess
Earthquake
Mortar
Arrows
Goblins Princess
Royal Delivery
Goblins Musketeer Princess Ice Wizard
Fireball
Mortar Musketeer Princess Ice Wizard
Poison
Mortar Musketeer Princess Ice Wizard
Lightning
Mortar Musketeer Ice Wizard
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Princess Ice Wizard Mortar Musketeer Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Rage Princess Ice Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Mortar
Musketeer Goblin Giant
Musketeer
Giant Mortar Goblin Giant
Giant
Musketeer Rage Goblins Princess Ice Wizard
Rage
Giant Goblin Giant
Goblin Giant
Mortar Musketeer Rage Ice Wizard
Princess
Giant
Ice Wizard
Giant Goblin Giant

Defense Synergies 0 9

Goblins
Mortar Musketeer Princess Ice Wizard
Mortar
Goblins Musketeer Princess Ice Wizard
Musketeer
Goblins Mortar
Giant
Rage
Goblin Giant
Princess
Princess
Goblins Mortar Goblin Giant Ice Wizard
Ice Wizard
Goblins Mortar Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Musketeer Goblin Giant
Goblins Mortar Musketeer Ice Wizard
Mortar Goblins Musketeer Ice Wizard
Goblins Mortar Musketeer Ice Wizard
Princess
Goblins Musketeer Ice Wizard
Musketeer Mortar Princess Ice Wizard
Musketeer Goblin Giant
Goblins Mortar Musketeer Princess Ice Wizard
Goblins Musketeer Ice Wizard
Goblins Ice Wizard Musketeer Goblin Giant Princess
Musketeer Princess Ice Wizard
Mortar Musketeer Ice Wizard
Goblins Mortar Princess
Mortar
Mortar
Goblins Mortar Musketeer
Mortar Goblins Musketeer Ice Wizard
Mortar Musketeer Princess Ice Wizard
Mortar Musketeer
Goblins Musketeer Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
Mortar Musketeer
Goblins Musketeer Goblin Giant
Musketeer Goblin Giant
Musketeer Goblin Giant
Musketeer Goblin Giant Princess Ice Wizard
Goblins Musketeer Goblin Giant Ice Wizard
Goblin Giant
Goblins Mortar
Musketeer Goblin Giant
Musketeer
Goblin Giant
Goblin Giant
Musketeer Princess
Goblins Mortar Musketeer Goblin Giant
Musketeer Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Mortar Musketeer
Mortar Musketeer Princess Ice Wizard
Goblin Giant
Musketeer
Mortar
Musketeer Goblin Giant Princess Ice Wizard
Mortar Musketeer Princess
Princess Ice Wizard
Mortar
Goblins Musketeer
Mortar Musketeer Princess
Musketeer Princess
Mortar Musketeer Princess
Mortar Musketeer Princess
Princess Mortar Musketeer
Mortar Musketeer Princess
Mortar Musketeer Princess
Mortar
Mortar Musketeer Princess
Mortar Princess
Musketeer
Princess
Musketeer
Mortar Musketeer
Mortar Princess Ice Wizard
Mortar Musketeer Princess Ice Wizard
Mortar Musketeer Princess
Mortar Musketeer
Musketeer Princess Ice Wizard
Musketeer
Mortar Musketeer
Princess
Princess
Musketeer Princess
Musketeer Princess Ice Wizard
Musketeer Princess
Mortar Musketeer Princess
Musketeer
Musketeer Princess
Musketeer Princess
Mortar Musketeer Goblin Giant Princess

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