My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Mirror Clone Cannon Cart Ice Wizard Bandit Fisherman Lumberjack Mother Witch Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Prince Electro Wizard Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Prince Sparky
Giant Snowball
Goblin Barrel Witch Little Prince
Zap
Goblin Barrel Witch Prince Sparky Little Prince
Barbarian Barrel
Goblin Barrel Witch Electro Wizard Sparky Little Prince
The Log
Goblin Barrel Witch Prince Sparky Little Prince
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch Little Prince
Royal Delivery
Goblin Barrel Witch Prince Electro Wizard Sparky Little Prince
Fireball
Goblin Barrel Witch Electro Wizard Sparky Little Prince
Poison
Witch Electro Wizard Sparky Little Prince
Lightning
Witch Prince Electro Wizard Sparky Little Prince
Rocket
Witch Prince Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Little Prince Electro Wizard Giant Witch Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Little Prince Electro Wizard

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Prince Electro Wizard Sparky Witch Little Prince
Giant
Zap Goblin Barrel Prince Sparky Witch Electro Wizard Little Prince
Goblin Barrel
Giant Prince Sparky
Witch
Zap Giant Prince
Prince
Zap Giant Goblin Barrel Witch Electro Wizard Little Prince
Electro Wizard
Zap Giant Prince Sparky
Sparky
Zap Giant Goblin Barrel Electro Wizard
Little Prince
Zap Giant Prince

Defense Synergies 1 8

Zap
Electro Wizard Witch Prince Sparky Little Prince
Giant
Goblin Barrel
Witch
Zap Prince Electro Wizard
Prince
Zap Witch Electro Wizard
Electro Wizard
Zap Witch Prince Little Prince
Sparky
Zap
Little Prince
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Sparky
Sparky Zap Witch Prince Electro Wizard
Witch Prince Sparky Electro Wizard
Witch Prince Sparky Electro Wizard
Prince Sparky
Zap Electro Wizard
Electro Wizard Zap Witch Little Prince
Zap Electro Wizard Sparky
Witch Sparky Prince
Prince Electro Wizard Sparky Little Prince
Witch Electro Wizard Zap
Zap Witch Electro Wizard
Prince Sparky Zap Witch Electro Wizard
Sparky Zap Witch Prince Electro Wizard
Sparky Prince Electro Wizard
Zap Prince Electro Wizard Sparky
Sparky Witch Prince Electro Wizard
Zap Witch Prince Electro Wizard Little Prince
Zap Witch Electro Wizard Little Prince
Sparky Prince Electro Wizard
Witch Prince Electro Wizard Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Prince Electro Wizard Sparky
Electro Wizard Zap Prince
Zap Witch Prince Electro Wizard Sparky
Prince Zap Electro Wizard Sparky
Witch Prince Sparky
Zap Witch Electro Wizard
Prince Sparky Witch Electro Wizard
Prince Sparky
Zap Electro Wizard Witch Prince Sparky
Witch Sparky
Witch Prince Sparky
Zap Prince Electro Wizard
Prince Witch Sparky
Witch Sparky
Witch Electro Wizard Sparky Zap Prince Little Prince
Zap Witch Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Electro Wizard
Sparky
Prince Sparky
Zap Sparky
Zap Witch
Witch Sparky
Zap
Zap
Prince Electro Wizard Sparky
Zap Prince Electro Wizard Sparky
Zap
Sparky
Zap Prince Sparky
Zap Witch Sparky
Sparky
Sparky
Sparky
Zap Prince Electro Wizard Sparky
Zap Witch Little Prince
Prince Sparky
Prince Sparky
Zap
Zap Witch Sparky Little Prince
Witch
Zap Witch Electro Wizard Sparky
Zap Witch Prince Sparky
Zap Sparky
Zap Witch Electro Wizard Sparky Little Prince
Zap Electro Wizard Witch
Sparky
Zap Sparky
Zap Electro Wizard Sparky
Prince Sparky
Sparky
Zap Electro Wizard Witch Prince
Zap Witch Electro Wizard
Prince Electro Wizard Sparky
Zap
Zap Sparky
Prince Sparky
Zap Witch Electro Wizard Sparky
Zap Witch Electro Wizard
Zap Witch Prince Electro Wizard Sparky Little Prince

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