My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Elixir Golem Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Dart Goblin Elixir Golem Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elixir Golem Inferno Dragon
Giant Snowball
Dart Goblin Inferno Dragon
Zap
Royal Giant Dart Goblin Inferno Dragon
Barbarian Barrel
Dart Goblin Elixir Golem
The Log
Royal Giant Dart Goblin Elixir Golem
Earthquake
Elixir Golem
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Elixir Golem Inferno Dragon
Fireball
Dart Goblin Elixir Golem Inferno Dragon
Poison
Dart Goblin Elixir Golem
Lightning
Ice Golem Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Elixir Golem Poison Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Dart Goblin Earthquake Elixir Golem Poison Inferno Dragon Royal Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Dart Goblin Earthquake Elixir Golem

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Dart Goblin Earthquake Poison Ice Golem
Ice Golem
Royal Giant Dart Goblin
Dart Goblin
Royal Giant Ice Golem Elixir Golem Golem
Earthquake
Royal Giant Elixir Golem Golem
Elixir Golem
Earthquake Poison Dart Goblin Inferno Dragon
Poison
Royal Giant Elixir Golem Golem
Golem
Earthquake Poison Dart Goblin
Inferno Dragon
Elixir Golem

Defense Synergies 0 5

Royal Giant
Ice Golem
Dart Goblin Earthquake Poison Inferno Dragon
Dart Goblin
Ice Golem Inferno Dragon
Earthquake
Ice Golem
Elixir Golem
Poison
Ice Golem
Golem
Inferno Dragon
Ice Golem Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Dart Goblin
Inferno Dragon Dart Goblin
Dart Goblin Inferno Dragon
Inferno Dragon Dart Goblin
Earthquake Poison
Dart Goblin Earthquake
Dart Goblin Inferno Dragon Poison
Earthquake Ice Golem Dart Goblin Poison
Inferno Dragon
Ice Golem Dart Goblin
Dart Goblin Poison Ice Golem Earthquake
Inferno Dragon Dart Goblin Poison
Earthquake
Dart Goblin Earthquake Poison
Inferno Dragon
Inferno Dragon
Poison
Dart Goblin
Earthquake Poison Ice Golem Dart Goblin Inferno Dragon
Dart Goblin Inferno Dragon
Dart Goblin Earthquake Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem
Poison Ice Golem Inferno Dragon
Ice Golem
Ice Golem
Inferno Dragon
Poison Ice Golem Dart Goblin
Ice Golem Dart Goblin
Inferno Dragon
Ice Golem Poison Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Dart Goblin
Poison
Ice Golem
Dart Goblin
Ice Golem Dart Goblin Poison Inferno Dragon
Poison Ice Golem Dart Goblin Earthquake Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Ice Golem Dart Goblin
Poison Dart Goblin
Earthquake Dart Goblin Poison
Earthquake Ice Golem Dart Goblin Poison
Poison Earthquake
Poison Ice Golem Dart Goblin
Dart Goblin Earthquake Poison
Earthquake Poison Ice Golem Dart Goblin
Poison Dart Goblin
Poison
Poison Dart Goblin Earthquake
Poison Dart Goblin
Earthquake Poison Ice Golem Dart Goblin
Earthquake Dart Goblin Poison
Earthquake Ice Golem Dart Goblin Poison
Earthquake Dart Goblin Poison
Earthquake Dart Goblin Poison
Earthquake Poison
Dart Goblin Earthquake Poison
Dart Goblin Earthquake Poison
Earthquake Poison
Poison
Earthquake Poison
Ice Golem Earthquake Poison
Inferno Dragon
Poison Dart Goblin Earthquake
Poison
Poison Dart Goblin
Poison Ice Golem Dart Goblin
Dart Goblin Poison
Poison Dart Goblin Earthquake
Poison
Earthquake Poison
Earthquake Dart Goblin
Poison Dart Goblin
Poison Dart Goblin
Ice Golem Dart Goblin Earthquake Poison
Poison
Dart Goblin
Dart Goblin Poison
Dart Goblin Poison
Poison Dart Goblin

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