My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Zappies Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Heal Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Fire Spirit Zappies Goblin Barrel Inferno Dragon
Zap
Fire Spirit Zappies Goblin Barrel Inferno Dragon
Barbarian Barrel
Fire Spirit Knight Heal Spirit Zappies Goblin Barrel
The Log
Fire Spirit Heal Spirit Zappies Goblin Barrel
Earthquake
Zappies Goblin Barrel
Arrows
Fire Spirit Heal Spirit Zappies Goblin Barrel
Royal Delivery
Fire Spirit Knight Heal Spirit Zappies Goblin Barrel Bowler Inferno Dragon
Fireball
Zappies Goblin Barrel Bowler Inferno Dragon
Poison
Zappies
Lightning
Knight Bowler Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Heal Spirit Poison Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Knight Goblin Barrel Zappies Poison Inferno Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Heal Spirit Knight Goblin Barrel

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Goblin Barrel Bowler Inferno Dragon
Knight
Goblin Barrel Fire Spirit Heal Spirit Zappies Poison
Heal Spirit
Knight Zappies Bowler Inferno Dragon
Zappies
Knight Heal Spirit Goblin Barrel Bowler
Goblin Barrel
Knight Fire Spirit Zappies Bowler
Poison
Knight Bowler
Bowler
Fire Spirit Heal Spirit Zappies Goblin Barrel Poison
Inferno Dragon
Fire Spirit Heal Spirit

Defense Synergies 1 4

Fire Spirit
Knight
Knight
Fire Spirit Zappies Poison Bowler
Heal Spirit
Zappies
Knight Bowler
Goblin Barrel
Poison
Knight
Bowler
Knight Zappies
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Zappies
Inferno Dragon Knight Zappies
Bowler Fire Spirit Knight Zappies Inferno Dragon
Inferno Dragon Knight Zappies Bowler
Poison Bowler
Bowler Fire Spirit Zappies
Inferno Dragon Fire Spirit Zappies Poison
Bowler Poison
Zappies Inferno Dragon
Knight Fire Spirit Zappies Bowler
Poison Knight Zappies Bowler
Inferno Dragon Zappies Poison
Bowler Fire Spirit Knight Zappies
Fire Spirit Bowler Zappies Poison
Inferno Dragon Knight Zappies
Zappies Bowler Inferno Dragon
Knight Zappies Poison Bowler
Fire Spirit Knight Zappies Bowler
Poison Fire Spirit Knight Zappies Bowler Inferno Dragon
Zappies Inferno Dragon
Bowler Fire Spirit Knight Zappies Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zappies Bowler
Poison Knight Bowler Inferno Dragon
Zappies Knight Bowler
Bowler Knight Zappies
Knight Zappies Bowler Inferno Dragon
Fire Spirit Poison Zappies
Knight Zappies Bowler
Knight Zappies Inferno Dragon
Knight Zappies Poison Inferno Dragon
Zappies Inferno Dragon
Inferno Dragon Knight Zappies Bowler
Poison Bowler
Bowler Knight Zappies
Zappies Bowler
Zappies Knight Poison Bowler Inferno Dragon
Poison Bowler Zappies Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Bowler
Poison
Knight Poison
Poison Fire Spirit Bowler
Poison Fire Spirit
Fire Spirit Poison Bowler
Poison Fire Spirit Bowler
Poison
Fire Spirit Poison Bowler
Poison Knight Bowler
Poison Fire Spirit
Poison Fire Spirit Knight Bowler
Poison
Poison
Poison Bowler
Poison Bowler
Poison
Fire Spirit Poison Bowler
Fire Spirit Poison Bowler
Poison Bowler
Poison
Bowler
Poison
Poison Fire Spirit Bowler
Inferno Dragon
Poison Bowler
Poison Bowler
Poison
Poison Fire Spirit
Zappies Poison
Bowler
Poison
Zappies Poison
Poison Bowler
Fire Spirit Zappies
Poison Fire Spirit Zappies
Poison Knight Bowler
Poison Bowler
Poison
Zappies Poison Bowler
Zappies Poison
Poison Bowler

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