My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Bowler Phoenix Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Wall Breakers Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Phoenix
Giant Snowball
Wall Breakers Electro Dragon Lumberjack
Zap
Wall Breakers
Barbarian Barrel
Wall Breakers Lumberjack
The Log
Wall Breakers Lumberjack
Earthquake
Arrows
Wall Breakers
Royal Delivery
Battle Healer Wall Breakers Electro Dragon Bowler Lumberjack
Fireball
Battle Healer Wall Breakers Electro Dragon Bowler Lumberjack
Poison
Battle Healer Electro Dragon Phoenix
Lightning
Battle Healer Electro Dragon Bowler Phoenix Lumberjack
Rocket
Battle Healer Electro Dragon Bowler Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Tornado Fireball Battle Healer Phoenix Lumberjack Electro Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Tornado Fireball Battle Healer

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Wall Breakers
Battle Healer
Electro Dragon Tornado Bowler Lumberjack
Wall Breakers
Fireball
Tornado
Fireball Battle Healer Electro Dragon Bowler
Electro Dragon
Battle Healer Tornado Bowler
Bowler
Battle Healer Tornado Electro Dragon Lumberjack
Phoenix
Lumberjack
Battle Healer Bowler

Defense Synergies 3 10

Fireball
Tornado Battle Healer Lumberjack
Battle Healer
Electro Dragon Fireball Tornado Bowler Phoenix Lumberjack
Wall Breakers
Tornado
Fireball Bowler Battle Healer Electro Dragon
Electro Dragon
Battle Healer Tornado Bowler Lumberjack
Bowler
Tornado Battle Healer Electro Dragon Lumberjack
Phoenix
Battle Healer
Lumberjack
Fireball Battle Healer Electro Dragon Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Electro Dragon
Lumberjack Battle Healer Electro Dragon Phoenix
Tornado Bowler Lumberjack Electro Dragon
Lumberjack Electro Dragon Bowler Phoenix
Fireball Battle Healer Tornado Bowler Lumberjack
Fireball Tornado Bowler Electro Dragon Lumberjack
Tornado Fireball Electro Dragon Phoenix
Bowler Fireball Battle Healer Electro Dragon Phoenix
Tornado Phoenix Lumberjack
Tornado Battle Healer Bowler Phoenix Lumberjack
Fireball Tornado Electro Dragon Bowler Lumberjack
Fireball Tornado Electro Dragon Phoenix
Bowler Lumberjack Fireball Battle Healer Electro Dragon
Fireball Bowler Tornado Electro Dragon Lumberjack
Phoenix Lumberjack
Tornado Fireball Bowler Lumberjack
Fireball Tornado Electro Dragon Bowler Lumberjack
Fireball Battle Healer Tornado Electro Dragon Bowler Lumberjack
Tornado Fireball Battle Healer Electro Dragon Bowler Lumberjack
Tornado Phoenix Lumberjack
Bowler Fireball Battle Healer Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Battle Healer Bowler
Fireball Battle Healer Electro Dragon Bowler Phoenix Lumberjack
Lumberjack Battle Healer Electro Dragon Bowler
Bowler Lumberjack Fireball Battle Healer Tornado Phoenix
Battle Healer Bowler Phoenix Lumberjack
Fireball Tornado Electro Dragon
Fireball Battle Healer Bowler Phoenix Lumberjack
Battle Healer Phoenix Lumberjack
Electro Dragon Fireball Tornado Phoenix
Phoenix
Electro Dragon Bowler Phoenix Lumberjack
Fireball Tornado Bowler Phoenix
Bowler Fireball Lumberjack
Fireball Electro Dragon Bowler
Electro Dragon Phoenix Fireball Battle Healer Tornado Bowler Lumberjack
Bowler Fireball Battle Healer Electro Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon
Fireball Tornado Electro Dragon Bowler
Fireball Electro Dragon
Fireball
Fireball Bowler
Fireball Tornado Electro Dragon
Tornado Bowler
Fireball Tornado Electro Dragon Bowler
Fireball Tornado Electro Dragon
Fireball Tornado Electro Dragon Bowler Lumberjack
Fireball Tornado Electro Dragon Bowler
Fireball Tornado Electro Dragon
Fireball Bowler
Fireball Electro Dragon
Fireball
Fireball Electro Dragon Bowler
Fireball Electro Dragon Bowler
Fireball Tornado
Fireball Electro Dragon Bowler
Fireball Tornado Electro Dragon Bowler
Fireball Bowler
Fireball Tornado
Tornado Bowler
Fireball Electro Dragon
Tornado Fireball Electro Dragon Bowler
Fireball Tornado Electro Dragon Bowler
Fireball Tornado Electro Dragon Bowler
Fireball Tornado
Fireball Tornado Electro Dragon
Electro Dragon Fireball
Fireball Bowler
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Bowler
Fireball Electro Dragon
Fireball Tornado Electro Dragon
Fireball
Fireball Electro Dragon Bowler Lumberjack
Fireball Electro Dragon Bowler
Fireball Tornado
Electro Dragon
Electro Dragon Fireball Tornado Bowler
Fireball Tornado Electro Dragon
Electro Dragon Fireball Tornado Bowler

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